Spatial realisation of aleatoric or randomly generated music

October 23, 2010 · Posted in Uncategorized 

Sonus (One)” is a spatial realisation of aleatoric or randomly generated music. Although not all of the music is left to chance, the player can intervene albeit in a seemingly haphazard manner. Use the blocks either to block the flow of the balls or to trap them removing them from play.

The software is in part inspired by the work and teachings of John Cage, with “Sonus (One)” adding the dimension of space to the music of chance. Not only letting “sounds be themselves” but giving them room to do so.

SONUS

“Sonus (One)” is part of the “Otherwise Autonomous” collection of digital instruments designed and programmed by Pixelh8.

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