Advanced Multitrack Event Functionality
FMOD:Advanced Multitrack Event Functionality
Introduction to the multi track editor within FMOD.
This is where we begin to see complex audio sounds and how to construct them.
About FMOD:
- Building on the FMOD Ex API and FMOD Designer, we’ve developed a new interface and feature set for sound designers that will be released as FMOD Studio.
It’s an entire new mixing platform providing the ability to manage assets and run them through a mixer and routing audio into busses, applying effect chains, and controlling levels across those busses, generally providing more control and freedom for sound designers to improve their mix without continual code adjustments.
It has the kind of features sound designers in film and TV take for granted, such as the ability to master mixes, get accurate metering and visually create custom effect chains.
The platform will also support pro-audio DSP effects from companies such as iZotope.
Sound designers will be able to set snapshots for environments and actions within their title and using the mixer will automate tasks that were previously performed manually – a huge bonus for workflow allowing sound designers more time to do what they really want to do – create great interactive audio.
This fully functional mixer is unique to FMOD offering full live metering and monitoring of game audio and the ability to tweak levels ‘live’ while playing the game.
It’s like having a full 96+ track studio mixing desk for your interactive title.
What will FMOD Studio offer?
- Ability to manage assets and run them through a multichannel virtual mixer.
- The mixer will allow sound designers to route audio into buses, apply effect chains, and control levels across those buses. This will not only increase the control that the sound designers are requesting, but also allow them the freedom to improve their mix without the need for continual code adjustments
- It will give, for the first time, those features that sound designers from film and TV take for granted, such as the ability to master mixes for the entire game, get accurate metering and visually create custom effect chains.
- This platform will also support Pro Audio DSP effects from companies such as iZotope. Once again bringing more expertise from the pro audio market to game development.
- And beyond the mixer, sound designers will be able to set mixer snapshots for environments and actions within the game. This is the first time this will be available for all game designers.
- Using the mixer will automate tasks that were previously performed manually. This will be a huge bonus for workflow and allow the sound designers more time to do what they want to do, create polished and interactive audio.

