FRACT – a music & sound exploring computer game

February 7, 2014 · Posted in Uncategorized 

Featuring an expansive and open world to explore and discover, stylized visuals and sounds that combine to deliver a unique and synaesthetic experience. The first game from Montreal-based indie developer Phosfiend Systems, FRACT is coming to Mac & Windows in 2014.

How it started

After unexpectedly winning an IGF award in March 2011 for his student prototype FRACT, Richard E Flanagan decided to take the leap and try to expand the prototype into a commercial release. He quickly realized that he couldn’t it alone, so he brought his wife Quynh on board as producer and Phosfiend Systems was born. Henk Boom joined them shortly after as their programmer.
Making FRACT

The team has been working on FRACT ever since, but realized early early on that they would have to basically rebuild the game from scratch. Since they had to start over, they wanted to make the game even bigger and better, and make music a much bigger and integrated part of the FRACT experience. Their lofty ambitions created some interesting technical and design challenges – and this, along with the inevitable learning curve associated with releasing their first game, has made for a wild ride. To complicate things even further, Richard and Quynh had a baby in the midst of production and have had to try to balance life and a newborn while working out of their home. What they initally thought to be a 6-12 month project is only now close to being finished, but they’re excited to finally share FRACT with the world.

Comments

Comments are closed.

  • THE CAVE : Playlist

  • INSTAGRAM – ANALOG INDUSTRIAL ARTS

    No images found!
    Try some other hashtag or username
Get Adobe Flash player