Nintendo Emulation System on Reaktor

April 25, 2012 · Posted in Uncategorized 

Salamanderanagram explains:

It contains 4 oscillators – 2 pulse oscillators, a triangle oscillator and a pseudo noise generator. I did not yet add a DMC channel as I was a bit unclear as to how it functioned or how to test my work. When I have some more time I may try to add that functionality to the next release. Other planned upgrades include a polyphonic version, and optimization by turning off unused channels.

I have made an attempt to be true to the character of the NES while discarding superfluous components such as length counters, which can be reasonably ignored since they are not exactly useful outside the context of text-based programming. If there is anything missing that you’d like to see, please let me know.

Download it here.

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