Rynth – realtime audio-visual performance

April 30, 2011 · Posted in Uncategorized 

A realtime audio-visual performance:

Rynth uses parameters from real-time sound analysis to generate transformations and deformations of geometric primitives. Its dynamic surface texture is generated by incoming audio frequencies resulting in a synaesthetic surface modulation. The result morphing geometric construction pays homage to gyroscopic devices and anti-gravity mechanics.

Dome performance at Planetarium Artis, Amsterdam for Sonic Acts XIII – The Poetics of Space, Amsterdam 2010. Info can be found here: paulprudence.com/​?p=63 and a review can be found here: paulprudence.com/​?p=83

Screen versions performed at:

ISEA, Dortmund, 2010
NODE10, Frankfurt 2010
MFRU Festival, Ljubljana 2010

Flickr Stills can be found here:
flickr.com/​photos/​transphormetic/​sets/​72157623374700673/

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