Experimental: CubeSequencer (Rubik’s Cube)

March 16, 2015 · Posted in Uncategorized 

THE RUBIK’S CUBE SEQUENCER. CAMERA + LIGHT MOUNTED OVER A GAME BOARD, COLOR RECOGNIZING ALGORITHM
PLAYS SOUNDS IN A CHROME WEB SEQUENCER, HORIZONTAL = 16 BEAT LOOP, VERTICAL = LOW PITCH – HIGH PITCH
OR DIFFERENT DRUM SOUNDS, 16 CUBES ( 4X4X4) WITH DIFFERENT COLORS, EACH COLOR REPRESENTING A MUSICAL INSTRUMENT: WHITE IS DRUMS, GREEN IS BASS
ORANGE IS PERCUSSION, RED IS SYNTH 1, YELLOW IS SYNTH 2, BLUE IS SYNTH 3
. IN ORDER TO COMPOSE: PLACE THE RIGHT CUBE IN THE RIGHT BOX, TWIST THE CUBE TO GET THE DESIRED COMBINATION, CHANGING ONE INSTRUMENT
EFFECT OTHER INSTRUMENTS. COMPOSING MUSIC BECOMES A PUZZLE, A VERY DIFFICULT PUZZLE. BUT WHAT IS THE DIFFERENCE BETWEEN PLAYING A GAME AND PLAYING MUSIC? AND WHO IS THE WINNER?

THE RUBIK’S CUBE SEQUENCER
CONCEPT AND SOUND DESIGN BY HÅKAN LIDBO, PROGRAMMING & VISUAL DESIGN BY PER-OLOV JERNBERG, GAME BOARD BY ROMEO BRAHASTEANU

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