Max 6 Sneak Peaks
October 14, 2011 · Posted in Uncategorized
MSP Audio Quality
just a couple of clicks and drag in the NEW user interface !
Here’s an overview of what’s new:
- Discoverability: A “wheel” makes the mysterious functions of different objects immediately visible; Object Explorer makes them easier to find, and new help and reference sidebar keep documentation close at hand.
- 64-bit audio engine
- Open multiple patches, solo and mute them, open and close them without stopping audio, mix audio between them with independent volume, and take advantage of multiple processors with multiple patches.
- Low level building blocks: You don’t get new synth objects, but you could build them yourself. New low-level data-crunching goodness work with MSP audio, Jitter Matrix, and OpenGL textures
- More JavaScript: An overhauled JavaScript engine makes JS scripting faster and more flexible, and there’s a proper text editor with syntax highlighting (though, of course, you may still prefer your own).
- New visuals: Vector graphics and “HTML5 Canvas-like” UI scripting (though to me it’s a shame this isn’t just the HTML5 Canvas). There are also massively-expanded Jitter powers, but those are best left to our sister site Create Digital Motion.
- Filters: New filter-visualizing tools for audio filter construction and manipulation.
- Dictionary data type and associated objects let you describe information in a more structured way (all kinds of potential here from control to composition)
- Projects now let you organize data, media, and scripts in the manner more associated with conventional development environments
- What about Ableton? No news on that front, but I expect more soon. Max for Live users will at the very least get the advantages above, since Max for Live is really Max inside Live.
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