project wheel: basic interface tests
Some basic testing of a raw disc-based display for the enigmatically named “Project Wheel”.
Some tuning is needed: for example, the blocks generated from the sine wave audio show attenuation, due to some averaging code in the drawing algorithm, all of which needs a bit of refinement to improve alignment of visual and audible transients.
No, we’re not just implementing a circular looper. The next video we upload should give a hint of what’s to come.