From the Lab: Airborne Beats

October 9, 2012 · Posted in Uncategorized 

If you’re wondering how the app was built, Airborne Beats was programmed in C++ using g-speak and the creative coding library, Cinder. As for hardware, we pulled together one screen equipped with an IR sensor, a “commodity” computer (with g-speak installed), and speakers. For the most-part, it was designed and developed by a single person. Although Airborne Beats is currently a demo, the users of this application could be composers, DJs, or perhaps even children or educators. And the ability to recognize multiple hands opens up some unique collaborative possibilities (guest DJ, anyone?).

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