Sound in Motion – all about the Hartmann Neuron Synthesizer

February 1, 2011 · Posted in Uncategorized 

http://www.youtube.com/watch?v=w3waFytr8CQ

this was the promotional DVD produced in 2004 for the Neuron.

The German-made Hartmann Neuron was a polyphonic synthesizer that attempted to break new ground using a new form of synthesis and sound-modeling they say was based on technology found in neural networks. What the Neuron actually does is it analyzes audio files (samples) and creates digital computer models of these sounds which can then be re-synthesized and processed using the extensive amount of on-board data-wheels and joysticks with control of more ‘musical’ sonic aspects such as instrument shape, size and acoustic behavior. The joysticks allow for real-time tweaking of up to three parameters at once – 3D modeling in a true 5.1 surround sound environment.

The Neuron shipped with 200 modeled sounds already in its memory, but using their proprietary software application, ModelMaker (Mac/Win) a user can add their own sampled sounds to be modeled by the Neuron’s neural network, and these can be stored in the user memory banks (sounds could be brought into the Neuron via analog, S/PDIF or USB connections). Instead of oscillators, the Neuron uses Resynators, of which it has two. Each resynator holds a single model (you can freely assign any models in memory to each resynator to build your sound). Each resynator has a joystick that lets you adjust the ‘scape’ and the ‘sphere’ of the sound. ‘Scape’ refers to the generation properties of a sound (such as the excitation source in a real instrument), ‘sphere’ would contain all parameters referring to the properties of the resonating ‘instrument’ body. The Neuron’s Blender function lets you mix the results of the two resynators in a variety of ways, including morphing and crossfading. It even lets you manipulate one resynator using another.

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