Valhalla DSP updates ValhallaRoom reverb effect to v1.0.8

September 16, 2011 · Posted in Uncategorized 

Valhalla DSP has updated ValhallaRoom, a versatile, true stereo algorithmic reverb for Windows and Mac.

It features nine original reverberation algorithms (including the latest Dark reverb modes, Nostromo and Narcissus), and has been designed from the ground up to produce a wide range of natural reverberation sounds. Sounds range from tight ambiences and rooms, through traditional hall and plate sounds, all the way up to vast modulated spaces. The algorithm designs have been influenced by some of the “classic” room simulation boxes, as well as state of the art modern theory.

Changes in ValhallaRoom v1.0.8

  • Resizable GUI. Make it really tiny, or super huge, or some sane place in between.
  • Two new reverb modes, Nostromo and Narcissus. These are “Dark” modes, with reduced high frequency content. The emphasis is on slowly building echo density and maximum spaciousness. Narcissus also featured a much lower CPU usage than the other reverb modes.

ValhallaRoom for Windows and Mac (VST/AU) is available to purchase for $50 USD.

  • Unique Early reverb section allows user to dial in subtle and short bursts of early reverberation energy, as well as gated reverbs up to 1 second in length.
  • The Late section produces natural reverb decays ranging from 0.1 seconds to 100 seconds. The decay can be controlled in 3 adjustable frequency bands.
  • Both Early and Late reverb sections have adjustable modulation, to produce sounds ranging from lush chorusing, to subtle and natural long decays.
  • ValhallaRoom is true stereo. The Early and Late reverb sections are both stereo-in, stereo-out. The spread of energy between the stereo channels can be controlled over time, which helps preserve the input spatial image.
  • The GUI has been designed for easy navigation, and is inspired by Joseph Müller-Brockmann, NASA control panels, and Sesame Street.
  • New in version 1.0.8: Resizable GUI. Make it really big, or really tiny, or whatever suits you best.
  • A comprehensive preset browser makes saving, recalling and sharing settings easy.
  • Nine original reverberation algorithms:
    • Large Room – designed to emulate big rooms with a wide spatial impression, with smooth “detuning” modulation
    • Medium Room – sparser than Large Room, with a more random modulation
    • Bright Room – a lush, shinier-than-life reverb, with deep modulation and a somewhat slower attack
    • Large Chamber – a smooth decay with consistent high echo density and subtle detuning modulation
    • Dark Room – a new reverb mode added to V1.0.6. A hybrid between the grungy early digital reverbs and the modern algorithms found in ValhallaRoom, with reduced high frequency content, noisy yet lush randomized modulation, a HUGE spatial image, echo density ranging from grungy to dense while retaining clarity, and tons of mojo.
    • Dark Chamber. Similar to the original Large Chamber algorithm, but bigger and darker, with deeper detuning modulation.
    • Dark Space. A HUGE dark space, with a somewhat sparser early echo density and deep detuning modulation.
    • Nostromo (new in version 1.0.8). Deep, dark, echoing reverb. Very sparse early echo density, slow density build, random modulation, wide spatial image.
    • Narcissus (new in version 1.0.8). Dark, lush, wide, with random modulation that quickly builds into rich chorusing. The little sibling of Nostromo, but it is still big. Designed for low CPU consumption.

ValhallaRoom has been designed from a psychoacoustic perspective. Instead of creating a simplified physical model of a simplified physical space, VRoom generates early and late acoustic energy that provides the spatial and phase cues needed to create an “idealized” room impression.

Get it here >>

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