Blender Game Engine with Live Midi Control
Trying again with newer version of Blender. Plus, Bomes Midi Translator to map midi to keyboard. This looks pretty simple but took a bit of figuring out, hoping I can do some cooler visual stuff with it maybe later. On the translator use “pp” as a note variable to track all midi notes to a single key on that channel for both on and off, can save a lot of mapping time instead of doing every note individually on the translator. RS7000 sounds and sequencing.