Sine+Noise Synthesis, featuring 3D displays

March 30, 2012 · Posted in Uncategorized 

Related to this week’s buzz around the new Waldorf synth, Wolfgang Palm has shared a link with information that might give us more info on what the new project is all about:

Sine+Noise modelling is an analysis/synthesis technique, where an audio signal is decomposed into sine waves plus an additional noise signal.
I started developing such a system in 2003, and refined it over the years. It is now sold to Waldorf. The release is planned later this year.

The advantages of Sine+Noise modelling:

  • all audio signals can be resynthesized
  • each partial sine wave can be edited individually in its loudness contour
  • time/pitch manipulation in a wide range
  • morphing of totally different sounds possible
  • arbitrary filtering in the frequency domain

My Synthesizer features 3D displays, which allow easy editing of the audio components directly.


Sound editing in a spectral 3D displaySound editing in a spectra

Wolfgang Palm | Myspace Music Videos

Original post here >>

Comments

Comments are closed.

  • THE CAVE : Playlist

  • INSTAGRAM – ANALOG INDUSTRIAL ARTS

    • SPOOKY STRANGERTHINGS ARTISTIC EVENING ELEVATOR INDUSTRIAL
    • HUMAN SILLOUETT GLASS ARTY EXPERIMENTAL SHADDOW
    • FOREST LORDOFTHERINGS HOBBIT AUTUMN GREYSCALE
    • POKMON POKMON TOKYO SHINJUKU ARTY POPART
    • UFO ALIENS ARCHITECTURE SPACESHIP COMMUNICATION
    • ARCHITECTURE PATTERN GRID FLASHLIGHT INDUSTRIAL
    • MARS EXPLORER DESOLATE DRY TWILIGHT INDUSTRIAL
    • CITY SKYLINE SUNSET CONTRAST URBAN MALM BLADERUNNER ANTENNA
    • WOOD FOREST PATTERN AMBIENT TEXTURES COAT CORETEX
    • HOBBIT LORDOFTHERINGS WOODS BLACKANDWHITE FOREST TREES
    • LORDOFTHERINGS HOBBIT WATER WOODS BRIDGE NATURE ARTISTIC
    • STATION REFLECTION MIRRORS DESIGN COMMUTER FLUX
Get Adobe Flash player