Synthesizing a Kick Drum with Surge VSTi

June 27, 2011 · Posted in Uncategorized 

Architecturally speaking, Surge is a rather complex synthesizer. But because of how it’s put together it’s still easy to learn. Surge is an instrument capable of generating truly beautiful sequences of numbers. Synthesizing a kick drum with Surge VSTi, using the FM2 module. The principles are applicable to any decent synthesizer. The Kick is basically a sine wave pith through a short, steep pitch envelope. Some frequency modulation (FM) is added to emphasise the attack. An LFO is applied to pitch to give a little wobble. Using these parameters it’s possible to get a wide variety of tight, punchy electronic kicks. Why waste time browsing samples? Make your own! Sampled using FL Studio’s Edison and dropped into Nerve.

Specifications

General

  • Synthesis method: Subtractive hybrid
  • Each patch contain two ‘scenes’ which are separate instances of the entire synthesis engine (except effects) that can be used for layering or split patches.
  • Quick category-based patch-browser
  • Future proof, comes as both a 32 & 64-bit VST plugin (Windows PC)
  • Universal Binary for both VST and AU (Mac)

Factory sounds

  • 1010 patches
  • 183 wavetables

Oscillators

  • 3 oscillators/voice
  • 8 versatile oscillator algorithms: Classic, Sine, Wavetable, Window, FM2, FM3, S/H Noise and Audio-input
  • The classic oscillator is a morphable pulse/saw/dualsaw oscillator with a sub-oscillator and self-sync.
  • The FM2/FM3 oscillators consists of a 1 carrier with 2/3 modulators and various options.
  • Most algorithms (except FM2, FM3, Sine and Audio-input) offer up to 16-voice unison at the oscillator level.
  • Oscillator FM/ringmodulation
  • Most oscillator algorithms (except FM2/FM3) are strictly band-limited yet still cover the entire audible spectrum, delivering a clear punchy yet clean sound.
  • Noise generator with variable spectrum.

Filterblock

  • Two filter-units with arrangeable in 8 different configurations
  • Feedback loop (number of variations inside the parenthesis)
  • Available filter-algorithms: LP12 (3), LP24 (3), LP24L (1-4 poles), HP12 (3), HP24 (3), BP (4), Notch (2), Comb (4), S&H
  • Filters can self-oscillate (with excitation) and respond amazingly fast to cutoff frequency changes.
  • Waveshaper (5 shapes)

Modulation

  • 12 LFO-units available to each voice (6 are running on each voice and 6 are shared for the scene)
  • DAHDSR envelope generators on every LFO-unit
  • 7 deformable LFO-waveforms + 1 drawable/stepsequencer waveform
  • LFO1 allows envelope retriggering when used as stepsequencer
  • Extremely fast and flexible modulation routing. Almost every continuous parameter can be modulated.

Effects

  • 8 effect units arranged as 2 inserts/scene, 2 sends and 2 master effects
  • 10 top-quality algorithms: Delay, Reverb, Chorus, Phaser, EQ, Distortion, Conditioner (EQ, stereo-image control & limiter), Rotary speaker, Frequency shifter, Vocoder

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