In 1900 the Bacardí family helped liberate Cuba. So as dusk fell on Cuban Independence day we celebrated freedom by releasing bats across the world.
Experimental movie and soundtrack.
Video was edited with Kdenlive on Debian jessie GNU/Linux.
Soundtrack was programmed with KORG DSN-12 on Nintendo 3DSLL and recorded with ZOOM Q4.
sound art installation
in my series windfields
urban wind is an installation taked from my serie windfields. the devices of the serie windfields have in common that they rely, in one way or another, to the dynamic characteristics of the wind _ the air flux. in urban wind, they are wind sensors are installed in strategic points of the city [ e.g. ::: intersections, bridges, tunnels, parks, rooftops . . . ].
the velocity and direction of the wind will be analyzed and than transmit by wifi to a group of accordions that will emit a euphonic soundscape. public can ear the pulmonary dynamics of the city trought each accordeons bellows.the differents harmonies are created by the wind flow.
presented for the first time in korea at the incheon international digital art festival 2010.
Vectr pairs well with Make Noise gear for some experimental noodling. This video features Vectr firmware 2.0. Vectr is generating clock beginning with the tap tempo set up at the very beginning. The left Vectr is controlling the Phonogene on the left. The right Vectr is controlling the MMG filter and the Erbe-Verb on the right. The left Vectr is generating clock which is fed to all other module’s clock input. The result is sonic awesomeness. Make that with your plug-in!
Aodyo introduced the Sylphyo – a new wind instrument MIDI controller.
Aodyo expects the Sylphyo wind instrument controller to be available around the first of next year, priced at 700-800 Euros. Details are to come at the Aodyo site.
Babham have a super master programer in his team of scientists, that makes good arduino hacking and mega strong laser light instruments! Now Sirqus Alfon can finally make playing with Lasers and make good best show on earth with touch of magic!!!
Booking and info : Konfront.se
By pressing a button, the visitor is selecting one of 18 names from the top charts of young perspective Russian artists, according to the Art Newspaper Russia.
Within several moments the program is requesting the Google search and returns the number of times this name was mentioned in the Internet.
A special algorhythm further transforms this number into a sound composition played through the speakers. Complexity and length of this composition depends on the number previously received
Thus the object is using other people’s fame as the input for creating electronic music.
special for “Why Can’t You Divide By Zero?” exhibition, Museum and Exhibition Center “Worker and Kolkhoz Woman” Moscow, 2015
more info – vtol.cc/filter/works/kalculator
8-bit instant photo gun
– game boy
– thermal printer
Kinetic sound installation.
Computer algorithm collects from Internet the data on power and depth of shocks in planet’s crust and captures all the earthquakes above 0.1 (Richter magnitude scale). On an average day there are up to 200 of such shocks. This data is converted into signals that control the motors which are attached to Thunder Drum acoustic drums.
more info – vtol.cc/filter/works/r-x2
Mars Gallery, Moscow, 2015
THE RUBIK’S CUBE SEQUENCER. CAMERA + LIGHT MOUNTED OVER A GAME BOARD, COLOR RECOGNIZING ALGORITHM
PLAYS SOUNDS IN A CHROME WEB SEQUENCER, HORIZONTAL = 16 BEAT LOOP, VERTICAL = LOW PITCH – HIGH PITCH
OR DIFFERENT DRUM SOUNDS, 16 CUBES ( 4X4X4) WITH DIFFERENT COLORS, EACH COLOR REPRESENTING A MUSICAL INSTRUMENT: WHITE IS DRUMS, GREEN IS BASS
ORANGE IS PERCUSSION, RED IS SYNTH 1, YELLOW IS SYNTH 2, BLUE IS SYNTH 3
. IN ORDER TO COMPOSE: PLACE THE RIGHT CUBE IN THE RIGHT BOX, TWIST THE CUBE TO GET THE DESIRED COMBINATION, CHANGING ONE INSTRUMENT
EFFECT OTHER INSTRUMENTS. COMPOSING MUSIC BECOMES A PUZZLE, A VERY DIFFICULT PUZZLE. BUT WHAT IS THE DIFFERENCE BETWEEN PLAYING A GAME AND PLAYING MUSIC? AND WHO IS THE WINNER?
THE RUBIK’S CUBE SEQUENCER
CONCEPT AND SOUND DESIGN BY HÅKAN LIDBO, PROGRAMMING & VISUAL DESIGN BY PER-OLOV JERNBERG, GAME BOARD BY ROMEO BRAHASTEANU