This is ‘R3D electronics’ cover of Da Funk by Daft Punk. It was made using LSDJ for Game Boy.
This system allows for Nintendo gameplay audio to be played through an acoustic player piano and robotically controlled percussive instruments. The piano and percussion play live during actual gameplay, mirroring the sounds that would normally be created electronically. All audio, including music and sound effects, is translated in realtime so that it is produced by the instrument most closely resembling the characteristics of the original electronic sound.
For those interested in the technical details, both the piano and the percussion use solenoids to drive their player mechanisms. The piano uses Yamaha’s Disklavier system to strike keys, and the percussion uses a custom solution to strike the drum sticks. Both the piano and percussion are each controlled by Raspberry Pis which have custom software to control each instrument. The software is responsible for translating the gameplay audio to instructions which ultimately define which solenoid should be actuated. In full disclosure, there is normally a half-second audio delay that was removed in editing, but it’s still very playable live. The piano is controlled through the Disklavier’s MIDI interface, while the percussion’s solenoids are directly controlled through the Pi’s GPIO interface.
“bitBUMPER deluxe v3“ – the ultimate 4 and 8 bit Pandora Box filled with hundreds of low bit surprises.
This ReFill is your best friend when you´re looking for inspiring new sounds with a character and a bite. To catch this character some amazing sources were sampled: RozzBox One v2, QuadraSID, the old grey Gameboy from 1989 with “Nanoloop 1″ and “Littlesounddj”, the Gameboy Advance SP from 2003 with “Nanoloop 2″ and the Nintendo DS Lite from 2006 with “DS Electroplankton” and “Korg DS-10″.
Version 3 adds new rex loops, 20 new combinator & 25 NNXT patches, as also lots of new samples …
bitBUMPER deluxe v3 Contents:
• 382 combinator patches.
• 185 NNXT patches, 138 rex loops, 650 unique samples.
• 12 demo tracks in Reason format included.
Offering price per unit is 27,90 ,- EUR (normal price is 39,90 ,- EUR)
A mid-mourning experiment, connecting a Nintendo Game Boy (running Nanoloop) and a Casio VL-Tone to an analogue modular system. Digital+Analogue Joy.
The recording is 100% live, with some basic mastering.
Playing around to get some ideas for the Save Icebreaker Audio Campaign: indiegogo.com/projects/save-icebreaker-audio
Full technical spec:
Recorded and Mastered in Sonar via Audio Kontrol 1
Game Boy bought at Berlin flea market running Nanoloop
Game Boy stereo signal split and routed into Diode Filter+Waveshaper, and a Spring Reverb.
Casio VL-Tone mixed into the VCA, VCF, and external input of the A-111-5 (Dark Energy Module)
A wiimote and a candle is used to control the pitch of a TR-909 ride cymbal. This works also with other infra red sources such as a halogen lamp, a pocket lighter or the Wii “sensor bar” (which actually isn´t sensor).
A MIDI synthesizer is controlled by a Wiimote. As infrared source, a pocket lighter is used. It works also with a candle, a halogen lamp or most other IR sources. Up/down controlles the pitch of the oscillator, while left/right controlles the cutoff frequency of the
Both, a cuicuit-bent Korg Monotron and a Nanoloop (Synthesizer and Sequencer on Nintendo Gameboy) are synced by the trigger impulses sent by a Roland TR-626 drum computer.
This allows to filter the raw chiptune sound of Nanoloop by the analog filter of the Monotron. The retrigger of the Monotron LFO is the red wire. The sync mod is done like shown here: http://stevewoodward.posterous.com/lfo-reset-point-on-korg-monotron
More info: http://bit.ly/RTFril
Los Angeles-based producer and controllerist Yeuda Ben-Atar (better known as electronic music performer and beatmaker Side Brain) recently stopped by Dubspot NYC to explain and demonstrate how he utilizes a 1980s Nintendo video game system controller with Ableton Live. The Power Glove controller originally released in 1989, was the first peripheral interface controller to reproduce human hand movements on a television or computer screen in real time.
Yeuda grew up playing keyboards and guitars in the 90s, but as an avid gamer he has always searched for ways to incorporate his love of videogames with his music. In this interview, Yeuda talks about his influences and inspirations, controller designs and interface devices, the similarities between video games and digital audio workstations (DAWs), mapping the Power Glove to control Ableton Live, using Max for Live, using the computer as a musical instrument, and developing a unique voice and presentation within the crowded world of modern electronic music!
Here is a detailed video describing the features and use of the SYNTHBOY+.
Please refer to http://www.ninstrument.com for more information and to inquire or ask questions about the product.
Some of the features include, a very cool GBLFO filter effect by NeX for LSDJ. Enhanced midi CC control of mGB, very efficient DB9 connector that contains all of the necessary connections, including data I/O – prosound and power. We added perfboard so you can expand it with more upgrades and customize it to your liking. We hope you enjoy it as much as we have building it.
Listening to the sounds from the older gaming systems is a great way to both reminisce and create cool sounds for a song or just to have fun. There is a large community that has been working with these sounds for many years and we thought we could make a hardware interface that would give more people the chance to play and hear these unique era centric sounds again. From hard bass lines to awesome 8bit waves there will be something that everyone will enjoy.
We have lots of audio connectors on the back of the synthboy+. Whether you are an experienced DJ or connecting it to your home stereo there are plenty of options. We have midi in and out of the synthboy+ so you can connect a midi compatible keyboard and be able to directly play the Gameboy as an instrument. If you don’t wish to ‘play’ the Gameboy as a instrument, there is a tracker style program that allows you to enter in note information and the program will cycle through these notes and sounds. The knobs do different things depending on what you are doing. If you are playing the Gameboy as a traditional instrument, the top three knobs allow you to quickly change parameters that will immediately effect the sound. If you are using the tracker style program the bottom two knobs will allow you to manipulate the flow and style of your song in real time.