Getting to know the SYNTHBOY+

June 29, 2012 · Posted in Uncategorized · Comment 

Here is a detailed video describing the features and use of the SYNTHBOY+.

Please refer to http://www.ninstrument.com for more information and to inquire or ask questions about the product.

Some of the features include, a very cool GBLFO filter effect by NeX for LSDJ.  Enhanced midi CC control of mGB, very efficient DB9 connector that contains all of the necessary connections, including data I/O – prosound and power.  We added perfboard so you can expand it with more upgrades and customize it to your liking. We hope you enjoy it as much as we have building it.

Check out the new SynthBoy+

June 18, 2012 · Posted in Uncategorized · Comment 

Listening to the sounds from the older gaming systems is a great way to both reminisce and create cool sounds for a song or just to have fun.  There is a large community that has been working with these sounds for many years and we thought we could make a hardware interface that would give more people the chance to play and hear these unique era centric sounds again.  From hard bass lines to awesome 8bit waves there will be something that everyone will enjoy.

We have lots of audio connectors on the back of the synthboy+.  Whether you are an experienced DJ or connecting it to your home stereo there are plenty of options. We have midi in and out of the synthboy+ so you can connect a midi compatible keyboard and be able to directly play the Gameboy as an instrument.  If you don’t wish to ‘play’ the Gameboy as a instrument, there is a tracker style program that allows you to enter in note information and the program will cycle through these notes and sounds. The knobs do different things depending on what you are doing.  If you are playing the Gameboy as a traditional instrument, the top three knobs allow you to quickly change parameters that will immediately effect the sound.  If you are using the tracker style program the bottom two knobs will allow you to manipulate the flow and style of your song in real time.

More info here >>

Delta Modulator (Xfer Records) DEMO

June 4, 2012 · Posted in Uncategorized · Comment 

A short video demonstration of Delta Modulator VST/AU plugin by Xfer Records.

Xfer Records has released Delta Modulator, a free bitcrusher VST/AU plugin based on a signal modulation technique found in Nintendo NES video game console’s delta modulation channel.

I just threw Delta Modulator together out of mild curiosity of how it sounded compared to traditional sr/bit-reduction.

more info: http://bedroomproducersblog.com/2012/06/03/delta-modulator-free-nintendo-nes-…

download: http://xferrecords.com/freeware/

Ninstrument Prototype I

January 29, 2012 · Posted in Uncategorized · Comment 

“We are excited to announce the Ninstrument. This prototype includes two original Gameboys and a Nintendo Entertainment System. Some systems have to be heavily modified to fit into a 2U form factor. We believe this form factor will allow an expansion in use of these unique sounds in studios across the world. Here is the prototype video we promised. This video contains no Chip Maestro sounds. We wait patiently. If you have any questions or comments or ideas, let us know on our website.”


www.absolutextremes.com/ninstrument

What is a Ninstrument?

A Ninstrument is a custom built rack mountable sound module that can accommodate any number of vintage gaming systems to produce unique era centric sounds. We use only ORIGINAL HARDWARE in our systems. We don’t use emulators or knock-off type products.

You can choose what systems you would like to have in your Ninstrument. Each system is custom made and tailored to you specifically. As you can imagine, having it personalized for you, means we build it for you. As such we are not shipping you a ready made product off of the shelf. It can be built in as little as four weeks, or take up to four months to build and test.

These original gaming systems are approaching 30 years in age. Due to this we sort through a lot of bad or malfunctioning gear to pick out the absolute best possible electronics to put in our systems. This also can mean we have a unit or system that can malfunction or stop working. We offer a service plan that will insure a trouble free working unit.

We use the best components possible to build our systems. Steel cabinets with aluminum and polycarbonate sandwiched front panels insure gig ready durability. High quality reverse printed, screen-printed Lexan front covers are one of the the most durable surfaces you can buy.

Wii Remote control Reaktor and Kore Player

August 27, 2011 · Posted in Uncategorized · Comment 

http://youtu.be/yggx-JtxbTY

Nintendo Wii Remote control Native Instruments Reaktor and Kore Player on eeePC701 with Ubuntu 10.4 and Wine in real time.

BEATBOX – Nintendo Drum Looping Cartridge

August 6, 2011 · Posted in Uncategorized · Comment 

This video neatly describes how you effectively can turn your Nintendo into a drum machine

For Sale at: http://heavyw8bit.com/nes_drum_machine.php

BEATBOX will turn your Nintendo into a playable drum machine.

Features include:
- Ability to play live and record Drum Loops & Fills.
- Each Loop or Fill can contain up to 99 key presses.
- 4 Recordable Drum Loops
- 2 Recordable Drum Fills
- 2 Drum Kits, 8 samples each
- 4 Sample Frequencies
- TV or Monitor is not required.
- Works with original Nintendo controllers

Teaser: Netduino with MIDI shield and touch screen

August 2, 2011 · Posted in Uncategorized · Comment 

This video shows a Netduino connected to a Arduino MIDI shield and a Nintendo DS touch screen. X controls filter cutoff and Y controls filter resonance, that in combination create some quite dramatic effects. Of course and MIDI control can be assigned to X or Y. Just add some software.

The prototype uses an off-the-shelf MIDI shield and a Nintendo DS touch screen connected piggy back on the shield.

The Netduino runs a simple “convert X/Y touch values to MIDI control changes” application. Right now it sends volume as X and modulation (in practice vibrato) as Y, but that’s easy to change in the code. If no finger is touching the screen the last setting will stay. I also filter so that MIDI data is only sent when there’s an actual change in any direction.

The touch screen is not very sensitive, but works as a demo of what can be achieved with no additional electronics beyond what’s mentioned and very little software too.

Music for a little Robot

June 20, 2011 · Posted in Uncategorized · Comment 

KORG DS-10 is a music creation program for the Nintendo DS that emulates the Korg MS range of synthesizers. The DS-10 creates sound with two analogue synthesizer emulators, each with two Voltage-Controlled Oscillators (the Korg MS-10 had only one VCO). The VCOs feature a sawtooth, a pulse (with a non-modifiable pulse width), a triangle and a noise waveform. There is also a four part drum machine that uses the same sound creation techniques as the synthesizers. The sounds made by each of the synthesizer emulators are modified using virtual knobs to change the value of standard synthesizer parameters such as cutoff frequency and waveform shape. Additionally there is a screen where users can patch certain parameters to be modified by an LFO, the envelope generator, or VCO2. Those new to Korg synthesizers may find the original Korg MS-10 Manuals[4] useful in understanding the function of its components.

In this video:

100% Korg DS-10 European version (no PLUS version)
Flipnote Studio on Nintendo DSi XL + Nintendo 3DS

video recording: JVC Everio GZ-HM330
sound recording: Lenovo Laptop + Audacity

Until now I checked out Nintendo DSi music applications like RYTMIK, Rhythm Core Alpha, Music On: Drums and Music On: Retro Keyboard. This time I tried to make music with Korg DS 10.

Playing virtual instruments live with intendo Wii controllers

June 15, 2011 · Posted in Uncategorized · Comment 

Organised by composer Ondrej Pochyly, with funding from the National Arts Council and sponsored by Time+Space, The Exeter Classical Music Event will take place on 2nd July 2011 in the courtyard of Exeter Castle, Devon.

For computer musicians, Ondrej Pochyly´s performance of his ´Requiem for the Lost´ will no doubt prove to be one of the most interesting events of the day as he conducts an entirely ´virtual´ orchestra using Nintendo Wii remotes to control the tempo and dynamics.

See how he has created the Requiem and which virtual instruments he has used in this video including Cinesamples VOXOS and Vienna Symphonic Library products…

More information about the event can be found at:
http://www.timespace.com/events

“Nintendo EP” Free Download and Video

May 22, 2011 · Posted in Uncategorized · 1 Comment 

AfroDJMac is a persistent man who made a promise to post something every week and so far he’s keeping that promise. Nintendo Entertainment System is the sound source for this cartoon for New York based AfroDJMac’s “Yea Yea Yea.” This animation was created for the Nintendo EP, an album made up of songs created with an NES.

Nintendo EP by AfroDjMac

The Nintendo EP is a collection of songs I’ve made over the years, using my Nintendo Entertainment System as a sound source.  Some of these songs have since seen many different incarnations, such as the surf rock take that was Psycho Rainbow, but these are the original versions.  Sometimes you are inspired to make music because of thoughts, feelings, other songs you like, etc. These songs were inspired by the sound of the Nintendo.  Those familiar timbres are what really got these tracks off the ground, and from there the other aspects of songwriting were applied.  You’ll hear guitars, basses, and drums, but I don’t think these songs would have come to life without our little grey 8-bit friend.  Please feel free to download the EP and show your friends, put it on playlists, add to your blog, and give it to your uncle Otis who happens to have major connections in the music industry :)

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