Check out this video with interactive sound artist Adriano Clemente, who proceeds to turn Urbani’s body into an analog instrument, details below:
After spending the last month feather dusting episodes from season one of Sound Builders, we’re positively tickled to bring to you a fresh batch of sonic-bending episodes.
In this latest installment of Sound Builders we meet today’s sonic artists who are pushing the audio experience to a whole new level by harnessing sound and technology to create their own instruments. Hosting this time around is singer, artist and frequent Blood Orange collaborator Samantha Urbani.
In episode one, we go to Bushwick to meet with Brooklyn-based, interactive sound artist Adriano Clemente. He’s a DJ, hacker, gamer and music producer but to sum things up, we’ve dubbed him a techno-collagist. It’s the most accurate description for Adriano, since he uses a multitude of existing technology and custom parts whose official purposes are hardly designed for making music.
We see this firsthand when our host Samantha had her arm turned into an analog instrument. With a medical sensor strapped to her forearm, Adriano was able to turn her muscle contractions into data to perform and compose music through the rarely explored art of biofeedback.
Adriano goes on to explore the relationship between body, sensors and sound by showing us how a piezo contact microphone can be used to transform any piece of backyard junk into a percussive and melodic instrument. Some people call it physical modeling synthesis but we just call it pretty much amazing.
Adriano’s objective is clear: to create a new kinesthetic approach to sound design that totally flips our notion that music is made from a traditional instrument or from interfacing with your mouse, keyboard and screen. This kind of research in tactile, computer music embodiment is not only important for reimagining our conventional vision of an instrument, but also for cutting in half the frustration from wanting to perform in front of millions but having no idea how to play a single note.
To learn more about harnessing the power of music, also check out “The Distortion of Sound,” a new documentary about the decline of high-fidelity sound: http://distortionofsound.com/
Check out more episodes of Sounder Builders: http://bit.ly/1qCzF9t
Documentary on Tristan Perich, a visual artist and composer.
Film by: Russell Oliver
Camera: Canon C100
According to Perich, his work is inspired by the aesthetics of math, physics and code.
Perch’s 1-Bit Music (2004) was the first album ever released as a microchip. 1-Bit Symphony is an electronic composition in five movements on a single microchip, enclosed in a CD case.
Among his eclectic array of projects, Ryuichi Sakamoto has recently made it his main concern to explore audiation, or the process of making audible, of data extracted from the environment. Daito Manabe (b.1976) is a media artist internationally acclaimed for his work, ranging from his experimental work using advanced technology to visualize data received from CERN (The European Organization for Nuclear Research), to producing visuals for the Japanese electro-pop group, Perfume.
Their first collaborative piece senses, visualizes, and makes audible electromagnetic waves, which are usually undetectable to the human senses. The piece focuses on the background role that electromagnetic waves play in technology that has become integral to modern society, manifested in mobile technology, inseparable from everyday life.
At the Moerenuma Park, visitors will find a large “High Resolution Large Display” (7.2 meters by 3.9 meters) and speakers in a brightly lit space, visualizing and making audible electromagnetic waves between 80MHz-5.2GHz that are captured in realtime by antennas set up in various places in the venue, which collect signals from cellphones, Wi-Fi, digital terrestrial broadcasting, and FM radio.
Additionally, the piece contrasts electromagnetic waves recorded at the Sapporo Ekimae-dori Underground Walkway (aka Chi-Ka-Ho) to show the notable difference time and place makes on the electromagnetic waves. As the audience changes the frequency with a turn of the dial-like interface in front of the screen, various electromagnetic waves will become visible on the screen simultaneously. Furthermore, the usage of cellphones or smartphones in the venue will alter the sound and image, reflecting the changing electromagnetism in the surrounding space.
The flow of electromagnetism is often forgotten, yet composes an indispensable infrastructure in our modern life, and the piece attempts to expose that. The installation also makes visible a kind of ecosystem, created by the active participation of audiences, that is simultaneously bound to a frequency range—a distributed territory—assigned to certain broadcasters or carriers.
At Chi-Ka-Ho, visitors will also be able to see an archived version of the video of the piece, along with one of the antennas used to capture electromagnetic data before the premiere of the installation.
“Glitch Robot” is a robotic music instrument dedicated to glitch sounds. Sounds from the in-between of error and prediction, little sounds that are amplified, small sounds made big. The installation uses old hard disks, metallic tongues, relays and other mechanic devices to create sound textures that are used in electronic music – with robots!
Dates of release: Sept. 2014.
Crew: Moritz Simon Geist (Concept + Realization), Sebastian Piatza, Claudia Lill.
ModeAudio says that Burst SFX – Thor & Combinator Presets injects some serious SFX and sound design expertise straight into your Reason projects.
“With a wealth of sound types delivered in both Combinator and Thor formats, prepare for the sparks to fly across the dance floor! Featuring 40 precision-designed Thor presets and 15 Combinator patches, this release offers a wealth of SFX potential in the form of Explosions, Impacts, Falls, Risers, Sub Drops, Reverses, Bleeps and Accelerations. To cut a long story short, this is a devastating sonic collection of all types and flavours!”
- 55 presets for Reason’s Thor & Combinator instruments
- sounds range from explosions, impacts and sub drops to risers, falls, reverses & more
- all available macro controls assigned for maximum control
- 100% royalty-free
Pricing and Availability:
£12 / $19.75 / €15.02
Concrete, microphones, speakers
Video documentation by Andrew Smith at SIGNAL, NYC
After learning about the existence of these curiously primitive and imposing pieces of outdated surveillance equipment, which are still standing along stretches of England’s coast, artist Tim Bruniges recreated these interactive objects in a gallery setting. Earlier this year, in an exhibition called MIRRORS at Brooklyn’s Signal gallery, Bruniges installed a pair of 9 by 9 foot sound mirrors that he constructed from wood and concrete with microphones embedded in their center. The sculptures faced each other to create an interactive sound experience for visitors to the cavernous gallery space.
Before the invention of radar, the British military experimented with acoustic mirrors as a means of detecting approaching enemy aircrafts. Rather than displaying blips on a screen, these strategically placed parabolic monoliths simply reflected ambient noise from their concave surfaces, making it easier to discern far-off sounds, like the drone of an airplane’s engine.
Learn how IBM partnered with musician James Murphy to make music out of US Open tennis match data. Learn more at http://bit.ly/1quJJxa
autonomous, zero gravity sound object
– magnetic levitation coil/magnet system
– bluetooth sound receiver
– 2 channel micro sound system
– pure data for glitch sounds
The Nova Drone is an open source, analog experimental sound and light synth.
It it can be used to create effects ranging from slowly fading drones to chaotic harmonic sequences. It also functions as a complex visual pattern generator when combined with a digital/phone video camera. See the video below for an example of the color patterns generated by holding a camera up to the LED.
The Nova Drones offers 12 potentiometers, 10 switches, 6 oscillators, 9 oscillator sync inputs, 6 frequency modulation inputs and an epic 15 voltage outputs as well as 3 high current outputs for controlling external LEDs. All of the ins and outs have been routed to a prototyping breadboard at the bottom of the unit which allows for liberal experimentation and development of custom circuits. The prototyping area is especially useful for syncing the oscillators of 2 or more Nova Drones together.
Non Human Device #002” is part of a series of interactive installations where experimental audiovisual devices/instruments are explored. They are based on the speculative narrative of the project BORIS CHIMP 504, an audiovisual live performance that tells the adventures of a chimp cosmonaut in space.
Every version of the “Non Human Device” installations are based on an alien object/device found by Boris Chimp 504 during his missions through the deep space.
Rodrigo Carvalho – Visuals and interactive system
Miguel Neto – Sound
** Gestures captured with LeapMotion device (leapmotion.com/)
Leap data captured in Max with “cicm.leap” (github.com/eliottparis/Leapmotion/tree/master/cicm.leap).
Article on “The Creators Projects” with a nice resume about Boris Chimp 504’s space adventures:
//Presented at Xcoax 2014, Porto. 2014.xcoax.org/
// This revisited version is an evolution of the first version that can be watched here:
In this version there are more controllable parameters from the shape and sound, and it is possible to interact with 2 hands at the same time