Comping Takes Together in Record
The prop guys delivers yet another high quality tutorial in music production
It’s nearly unimaginable to think about early music recording. Musicians had to record their songs in one take direct to wax/acetate records. 100 copies of an album meant recording 100 flawless takes for every musician playing together! Compare that to today and Record 1.5′s “Comp Editor.” You can cycle through recording, doing take after take after take, choosing the best parts of each, and stitching them together into one flawless performance. This week I’ll show you how.
Stretch to tempo in Reason/Record
The Prop guys continues to deliver good tutorials on their gear, here´s the latest one featuring “stretch to tempo”
The new “stretch to tempo” feature in Record 1.5 (AUDIO+MIDI) and Reason 5 (MIDI only) means that it’s easier than ever to take a WAV loop off your hard drive and bring it into your session – quickly employing Record’s excellent stretch algorithm along the way. In case you’re new to waveform editing and sample stretching, this week I’ll show you how it’s done. It’s easier than you may think and the production possibilities become vast.
Vocal tuning in Record
Propellerhead introduced the new Neptune Pitch Adjuster in Record 1.5.
This tutorial, via Propellerhead, takes a deeper look at Neptune.
Topics covered include how to:
- correct to scale
- correct single notes via MIDI
- use the Voice synth and
- the transpose function.
Reason 5 and Record 1.5 finally revealed
So what´s new:
Analog synthesis, physical modeling, sampling, REX loops, support sound generators, effects, flexible routing, multiple hit types and more. The Kong Drum Designer is not your regular drum module. It’s the drum module focused on letting you get exactly that drum sound you’re after.
Kong has 16 pads and 16 drums. Build your drum sounds based on any of the nine different drum modules. Flavor the sound with 11 support generators and effects. Program automation, create alternating groups and let Reason’s powerful sequencer control the beat.
Reason 5 ships with a sound bank with a generous supply of kits for Kong across a wide variety of styles.
Modules at a glance
Synth Bass Drum
From hard knocking kicks to long booming ones, the analog modeling kick drum can do them all.
Synth Snare
The synth snare drum is based on tone, harmonic and noise. Short and snappy or long and noisy. You decide.
Synth Hi-Hat
This module has four different hit types that can be spread out across the pads: closed, semi-closed; semi-open or open.
Synth Tom Tom
If your fondest memories in life include a musical backdrop of those ubiquitous tom tom breaks in 80s ballads, then this module will make your eyes misty. With its range of settings, this module can produce a wide selection of percussion sounds.
Physical Bass Drum
Built on physical modeling, this module generates organic sounding kicks with flexible settings for tuning, size, beater characteristics and more.
Physical Snare Drum
This module has four hit types (center, position 1, position 2 and edge) to generate a very natural sounding snare drum. It comes with settings for snare tension, bottom and top pitch and more.
Physical Tom Tom
This model has settings for size, tuning, stick and more, making it capable of sounding like a wide range of tom tom-like drums.
Sample player
The NN-Nano is a multi-layered sampler & sample player that lets you build drum sounds by layering samples. You can create layered sounds or use velocity settings to create velocity switching between samples.
REX player
Nurse REX is an extremely versatile loop player. You can use it to trigger an entire loop from a pad, in sync of course, or use it to play a selected slice only. You can assign one loop across several pads and set the REX player to trigger chunks of slices – still in sync: instant breakbeat bliss!
Support Generators
The support generators can be added after the drum module in the signal flow. They can add noise or tone to the sound if you need a little extra to get the sound you’re after.
Noise
Adds noise to the sound.
Tone
Adds tone – from the lowest sub to ear-piercing high notes.
Effects
Kong comes with a selection of nine effect modules to help you shape your sound. Being Reason, you can of course also route external effects into Kong, or use Kong as an effect module.

How to use external hardware with Record
Propellerhead guru James Bernard returns with the latest in his series of 52 weekly videos on getting the most out of Reason + Record, this time looking at how to use external hardware with Record:
If you’ve got a hardware effect device that you just love… maybe it’s a lo-fi effect you can’t live without… or maybe it’s a Lexicon 960L… you can wire these effects into Record’s FX sends and Inserts to process audio tracks and devices. This week I show you the literal “ins and outs” of using external FX with Record and how to make them a permanent part of your song for exporting and archiving.
See the Propellerhead YouTube channel for the rest of Bernard’s series.
Link:
Commands and shortcuts in the Prop suite
James Bernard from Prpellerheads continues to serve us with you new tips and tricks in Reason and Record
This week I’m coming to you from the UK with round two of our key command bonanza. This week we go over some of the commonality between Reason and Record then look at some Record specific shortcuts. Once you master these you could practically throw out your mouse… one hand on the computer keyboard and the other on a controller keyboard.
Deeper insights into Reason 5
In this two part video Propellerhead guru James Bernard discusses some of the finer points of the new Propellerhead Reason 5 and Record 1.5 features.
In the first part, ‘Kong’, ‘Blocks’, ‘Dr OctoRex’ and ‘Live Sampling’ get the once over.
In part 2, Bernard looks at Neptune.
Modular audio processing system used within Reason 4
The EMG (Evolving Mood Generator) is a modular audio processing system used within Reason 4 or Reason+Record 1.0 and above where you can load your own sounds and then process them through a series of slowly evolving mood send effects and generators. Use the various rotaries and buttons on the Combinators to shape the sound.
Alter Note/Alter Pattern functions and using the ReGroove Mixer
Propellerhead’s James Bernard offers tips on getting creative with Reason + Record:
All of us have experienced some sort of writer’s block at one point or another… and I have found that there are some features of Reason and Record that help to break me out of that block and get back to composing. This week I talk a bit about the Alter Note/Alter Pattern functions and using the ReGroove Mixer to inspire new ideas.
This is the latest in Bernard’s series 52 Reason and Record Tips. See the link below for more episodes in the series.
Link:
Structure your songs using Blocks in Reason 5 & Record 1.5
The second announcement for Reason and Record is taking a stab at structuring your songs in segments like intro, verse, refrain etc using something called Blocks. Blocks lets you sequence your songs using a more pattern-based approach, with the segments of your song as individual building blocks to be laid out in your arrangement.
Start by creating the discrete parts of your song in blocks mode. When you are ready to start building your song, just switch back to song mode and draw in what blocks should play in the dedicated pattern lane. Use one block for the verse and one for the chorus — or build your song around a single 8-bar loop.
Blocks provide a very fast way of creating a musical structure for your song. But the options don’t end there. With the basic arrangement laid out, you can see the contents of the blocks and create variations and mute individual parts, or add further musical elements in song mode.
I think this seem very promising – looks like the Propeller guys got this right!

























