Propellerhead Software has released updates for Record and Reason, its music production applications for Windows and Mac.
We are happy to announce the immediate release of Record 1.5.1 and Reason 5.0.1 — free maintenance updates that resolve several minor issues in Reason and Record.
Changes in Record v1.5.1 / Reason v5.0.1
- CodeMeter has been updated to version 4.20b. This version provides better handling of various installation issues.
- The MClass Mastering Suite Combinator appeared on the Create menu when the Japanese language was selected in Record. It has been removed (the way to use mastering combi patches in Record is to load them as Master Insert FX).
- The EQ, Filter and Input Gain settings in the main mixer were not chased properly. This could cause clicks or slight fades in the beginning of bounced or played back tracks.
- There was an audible hiccup (a small pause in the audio) whenever an effect (Wah or Compressor) was switched on or off on a Line 6 Amp device. The Line 6 components have been updated to fix this.
- An interpolation issue could cause a very slight loss of high frequency content when processing audio in Neptune.
- The size of Kong devices in the Record rack navigator was slightly incorrect.
- In rare cases users had to authenticate twice when starting Record.
- Normalize Clip did not work on clips with extremely long audio recordings.
- Reason & Record
- The handling of bad sound drivers has been improved, lessening the risk of a crash due to faulty drivers.
- Added Remote support for M-Audio Oxygen 88.
- Added localized help and documentation in German, Japanese and French. Note: The localized help and documentation files are automatically included when Reason or Record are installed from the DVD. When downloading Reason or Record, you need to download and install localized help and documentation separately.
- During certain circumstances, if a MIDI control surface was locked to a device and the user deleted any device from that song, the program could crash. This would happen if there was another song open and that song was playing back in the background.
- The “Arpeggio Notes to Track” function on the RPG-8 could cause the program to crash if some of the RPG-8 parameters had been automated.
- Saving a patch could in rare cases cause the program to crash. This happened if the user loaded a patch from a folder containing a huge number of patches, then moved the patch file to another folder and finally attempted to resave the patch by Alt-clicking the Save Patch button on the device.
- In some cases, after copying and pasting a sample-based device from one song to another, the pasted device could refer to the wrong samples if the samples were self-contained.
- Cable drawing has been slightly improved.
- Thor’s step sequencer in random mode triggered two voices. This could happen when the “Step” run mode was selected and the direction was set to “Random”.
- The program will occasionally check the available hard disk space. On some systems, these checks could make the user interface temporarily unresponsive.
- Duplicating devices a large number of times could cause a graphical bug in the rack.
- A number of localized (translated) text strings were cut off.
- Voice handling for the NN-XT has been optimized slightly.
- Dr. OctoRex slice numbers were not shown correctly in Edit mode when using the application in German.
- If a song used SoundFonts under Windows Vista or Windows 7, the program could store the wrong path to the referenced samples. As a result, there would be missing sounds next time the song was opened.
- Switching from MIDI sync to internal sync could result in an “Unknown Exception” alert.
- The program could become very unresponsive when working with songs with a large number of self-contained samples.
- Songs or combi patches could load with incorrect settings. This happened if a Combi rotary or button had been programmed to control a certain device parameter, and this parameter had been changed “manually” so that its state conflicted with the Combi rotary/button. After saving and loading, the setting of the device parameter was reset to match the Combi settings.
- When stopping after recording in ReWire mode, the program could freeze for a few seconds.
- Updated some Japanese translations.
- The program could assert when changing to virtual MIDI input settings.
- Kong’s Nurse Rex in Slice Trig mode within a Mute Group would not mute the voice when another pad was triggered.
- A crash could be caused by dragging one or more half width devices and hovering over a Disk Channel device that doesn’t show inserts.
- The function of bouncing several audio clips to new samples or to a new recording could take longer than expected.
- The remote override mode was not completely blocked while the program tried to quit.
- Muted audio clips in Blocks while adjusting the Block Clip offset could look a bit peculiar.
- Sample Editor now handles samples with a sampling frequency below 8000 HZ correctly.
- Names of Mix Channels could become blank in certain cases.
- Bug in the Mix/Disk-channel, which could occur whenever a device was added or removed in the combi of a channel device (insert effects). This bug might show itself by some short clicking sound, artifact or short freeze when adding or removing devices in a channel device. The Combinator was not affected, and also not the master section.
- There was a bug when the user tried to move the notes that were being recorded either by scaling the tempo in the tool window or nudging them with Ctrl-left/right.
- Handling of ReGrooved blocks has been improved.
- NN-Nano now uses High Quality Interpolation when pitching samples.
- Converting pattern automation to notes disregarded pattern offsets incorrectly.
- Automation of aftertouch, expression and breath are now smoothed in Thor.
- ReFill Packer
- ReFill Packer will now preserve tempo maps in AIFF and WAV files.
- The previous version of ReFill Packer didn’t handle files with leading and trailing spaces in their names properly.
- Better handling of how ReFill Packer works when invoked using non privileged accounts.
Record Drum Takes brings big league rock and pop multitrack drums played by skilled session drummers to Propellerhead Record. Record Drum Takes builds a steady foundation for any rock or pop creation.
Vol.4 Folk Rock Brushes comes as two complete folk rock-sounding drum backing tracks played with brushes. Both have plenty of warmth and character. The track Pite plays along at 80 relaxed beats per minute while Simris plays at 120 bpm.
Vol. 5 Dry Indie offers two tracks that owe plenty to 70s production aesthetics. Their dry sound and tight playing style make these drums perfect for songs in a wide range of Indie related styles. Emmaboda plays at 90 bpm while Lund chugs along in 6/8 beat at 85 bpm.
The differently styled tracks in the Record Drum Takes ReFills all come as multitrack recordings, allowing users to freely shape the drum sound by adjusting the levels of the independent kick, snare, hihat, room, ambient and other microphones. Cut across all eight drum tracks to arrange and rearrange once the drum sound has been mixed to perfection. Play along to the RDT drum arrangements, or paste them into an existing song. The entire drum mix will follow right along, and utilizing Record’s automatic time-stretch, Drum Takes instantly adapts to the song’s tempo.
Included with the ReFills are also multisampled versions of the kits, for adding that extra snare or crash cymbal right where it’s needed.
Although recorded using state of the art technology in a professional recording facility and performed by an experienced drummer with an unmistakable feel–the playing in these ReFills is sparse and to the point: a perfect foundation for any alternative, pop or rock production.
Pricing and Availability:
All five Record Drum Takes ReFills are available exclusively for download through Propellerhead’s web shop today, at EUR €29 / USD $29 each.
The prop guys delivers yet another high quality tutorial in music production
It’s nearly unimaginable to think about early music recording. Musicians had to record their songs in one take direct to wax/acetate records. 100 copies of an album meant recording 100 flawless takes for every musician playing together! Compare that to today and Record 1.5’s “Comp Editor.” You can cycle through recording, doing take after take after take, choosing the best parts of each, and stitching them together into one flawless performance. This week I’ll show you how.
The Prop guys continues to deliver good tutorials on their gear, here´s the latest one featuring “stretch to tempo”
The new “stretch to tempo” feature in Record 1.5 (AUDIO+MIDI) and Reason 5 (MIDI only) means that it’s easier than ever to take a WAV loop off your hard drive and bring it into your session – quickly employing Record’s excellent stretch algorithm along the way. In case you’re new to waveform editing and sample stretching, this week I’ll show you how it’s done. It’s easier than you may think and the production possibilities become vast.
Propellerhead introduced the new Neptune Pitch Adjuster in Record 1.5.
This tutorial, via Propellerhead, takes a deeper look at Neptune.
Topics covered include how to:
- correct to scale
- correct single notes via MIDI
- use the Voice synth and
- the transpose function.
So what´s new:
Analog synthesis, physical modeling, sampling, REX loops, support sound generators, effects, flexible routing, multiple hit types and more. The Kong Drum Designer is not your regular drum module. It’s the drum module focused on letting you get exactly that drum sound you’re after.
Kong has 16 pads and 16 drums. Build your drum sounds based on any of the nine different drum modules. Flavor the sound with 11 support generators and effects. Program automation, create alternating groups and let Reason’s powerful sequencer control the beat.
Reason 5 ships with a sound bank with a generous supply of kits for Kong across a wide variety of styles.
Modules at a glance
Synth Bass Drum
From hard knocking kicks to long booming ones, the analog modeling kick drum can do them all.
The synth snare drum is based on tone, harmonic and noise. Short and snappy or long and noisy. You decide.
This module has four different hit types that can be spread out across the pads: closed, semi-closed; semi-open or open.
Synth Tom Tom
If your fondest memories in life include a musical backdrop of those ubiquitous tom tom breaks in 80s ballads, then this module will make your eyes misty. With its range of settings, this module can produce a wide selection of percussion sounds.
Physical Bass Drum
Built on physical modeling, this module generates organic sounding kicks with flexible settings for tuning, size, beater characteristics and more.
Physical Snare Drum
This module has four hit types (center, position 1, position 2 and edge) to generate a very natural sounding snare drum. It comes with settings for snare tension, bottom and top pitch and more.
Physical Tom Tom
This model has settings for size, tuning, stick and more, making it capable of sounding like a wide range of tom tom-like drums.
The NN-Nano is a multi-layered sampler & sample player that lets you build drum sounds by layering samples. You can create layered sounds or use velocity settings to create velocity switching between samples.
Nurse REX is an extremely versatile loop player. You can use it to trigger an entire loop from a pad, in sync of course, or use it to play a selected slice only. You can assign one loop across several pads and set the REX player to trigger chunks of slices – still in sync: instant breakbeat bliss!
The support generators can be added after the drum module in the signal flow. They can add noise or tone to the sound if you need a little extra to get the sound you’re after.
Adds noise to the sound.
Adds tone – from the lowest sub to ear-piercing high notes.
Kong comes with a selection of nine effect modules to help you shape your sound. Being Reason, you can of course also route external effects into Kong, or use Kong as an effect module.
Propellerhead guru James Bernard returns with the latest in his series of 52 weekly videos on getting the most out of Reason + Record, this time looking at how to use external hardware with Record:
If you’ve got a hardware effect device that you just love… maybe it’s a lo-fi effect you can’t live without… or maybe it’s a Lexicon 960L… you can wire these effects into Record’s FX sends and Inserts to process audio tracks and devices. This week I show you the literal “ins and outs” of using external FX with Record and how to make them a permanent part of your song for exporting and archiving.
See the Propellerhead YouTube channel for the rest of Bernard’s series.
James Bernard from Prpellerheads continues to serve us with you new tips and tricks in Reason and Record
This week I’m coming to you from the UK with round two of our key command bonanza. This week we go over some of the commonality between Reason and Record then look at some Record specific shortcuts. Once you master these you could practically throw out your mouse… one hand on the computer keyboard and the other on a controller keyboard.
In this two part video Propellerhead guru James Bernard discusses some of the finer points of the new Propellerhead Reason 5 and Record 1.5 features.
In the first part, ‘Kong’, ‘Blocks’, ‘Dr OctoRex’ and ‘Live Sampling’ get the once over.
In part 2, Bernard looks at Neptune.
The EMG (Evolving Mood Generator) is a modular audio processing system used within Reason 4 or Reason+Record 1.0 and above where you can load your own sounds and then process them through a series of slowly evolving mood send effects and generators. Use the various rotaries and buttons on the Combinators to shape the sound.