Tapestop – new Vengenace Producer Suite effect plug-in

April 18, 2014 · Posted in Uncategorized · Comments Off on Tapestop – new Vengenace Producer Suite effect plug-in 

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Vengeance Sound has launched Tapestop, a new Vengenace Producer Suite effect plug-in for Windows and Mac.

The Tapestop effect is as old as it is famous, and Vengeance has the deluxe version of this effect for you: VPS Tapestop is your new favourite tool when it comes to all kind of pitch effects.

But stop, it can do a lot more: with the build in sequencer, volume and filter envelopes or the new “tape slip” feature you can create crazy effects, way beyond the classic Tapestop pitch-down.

VPS Tapestop features

  • Simulates Pitch-Down and Pitch-Up.
  • LP Filter can be added.
  • Volume Fades can be added.
  • Tape Slip: simulates worn Tapes/Vinyls.
  • Stepped or smooth pitch effects.
  • internal sequencer.
  • 3 independend envelopes for pitch, filter and volume.
  • realtime scope.
  • 80 presets with pitch, wobble or special fx presets.
  • no clicks and 100% sync with your song.
  • The tapestop effect duration can be set in note values.

The Tapestop plug-in for Windows and Mac (VST/AU/AAX) costs 49 EUR. It is currently 20% off in as part of Vengeance’s Easter sale. Use coupon vEaster at checkout.

More info here >>

FRACT Teaser 2 – The musical exploration game

April 18, 2014 · Posted in Uncategorized · Comments Off on FRACT Teaser 2 – The musical exploration game 

FRACT is a musical exploration game. Players arrive in a forgotten place and explore the vast and unfamiliar landscape to discover the secrets of an abandoned world that was once built on sound. As they start to make sense of this strange new environment, they work to rebuild its machinery and bring the world back to life by exploring sound and creating music within the game. FRACT is being developed by Phosfiend Systems, a small indie game studio based in Montreal, Canada.

More info at http://www.FRACTGAME.com

The music for the teaser trailer was composed entirely in the game during a quick ‘studio session’.

Donkey Kong Country – Theme (SNES Music) – Korg MS-20 mini – Polyphonic Processing

April 18, 2014 · Posted in Uncategorized · Comments Off on Donkey Kong Country – Theme (SNES Music) – Korg MS-20 mini – Polyphonic Processing 

Korg MS-20 mini polyphony using Notelogic from Xhip.net

NO Fx has been used on this piece!

Audulus for iPad coming April 22nd

April 18, 2014 · Posted in Uncategorized · Comments Off on Audulus for iPad coming April 22nd 

An introduction to the user interface of Audulus for iPad.

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Taylor Holliday has announced that Audulus for iPhone will be available Tues, April 22nd. Audulus is a graphical modular audio environment, currently available for Mac OS X and iPad. The iPhone version will be fully patch compatible with the existing versions. Audulus for iPhone will be free to all current users of Audulus for iPad, and will be available at a ‘special introductory price’ for everyone else.

The built-in modules in Audulus:

Virtual Analog Oscillator (4 classic waveforms)
ADSR Envelope
Noise Generator
Sample Player (coming soon to iPad)
Mathematical Modules: Add, Subtract, Multiply, Sine, Modulo
Random Number Generator
MIDI controlled Keyboard
MIDI assignable trigger
16-Step Sequencer
Delay
Distortion
Low Pass Filter
High Pass Filter
Pitch Shifter
Constant Value
Gain
Mapper Curve
Piecewise-linear Spline Curve
Sample and Hold
Crossfade
4-Channel Mixer
Level Meter
Value Meter
Scrolling Waveform Meter
Input/Output
Polyphonic to Monophonic signal mixer
Global Time
Sub-Patch
Timer
Zero-crossing Counter
Audio Unit Plug-in (Mac Only)
Math Expression Node (In-App Purchase Upgrade)

Oberheim OB-X “I Robot”

April 18, 2014 · Posted in Uncategorized · Comments Off on Oberheim OB-X “I Robot” 

Vintage synthesizer demo track by RetroSound

all sounds: Oberheim OB-X Analog Synthesizer (1979)
drums: LinnDrum
recording: multi-track without midi
fx: delay and reverb

Tutorial: the process of remixing Jean Michel Jarre’s famouse “Oxygene” track

April 17, 2014 · Posted in Uncategorized · Comments Off on Tutorial: the process of remixing Jean Michel Jarre’s famouse “Oxygene” track 

John ’00’ Fleming sits in for a Computer Music Producer Masterclass session. This entire series discusses the process of remixing Jean Michel Jarre’s famouse “Oxygene” track. Part one, John discusses how he worked with his partner sharing files due to long distance, how he prefers to design his own pad sounds versus flipping through pre-sets and the benefits there-of.

Follow John 00 Fleming and JOOF Recordings:
http://www.john00fleming.com/
http://www.facebook.com/pages/John-00…
http://twitter.com/John00fleming
http://soundcloud.com/john00fleming

Die Form is on the move

April 17, 2014 · Posted in Uncategorized · Comments Off on Die Form is on the move 

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The new Die Form single “Schaulust” will be released in alimited edition of 696 on May 2nd – you can order it right here. The limited MCD contains the title track, an extended mix and two more new songs in exclusive remixes. The single is an appetizer for the upcoming album “Rayon X”, which will be released soon.

Tracklist:

  1. SCHAULUST (Scopic Pulsion)
  2. SCHAULUST Extended Remix
  3. FROM DREAMS TO MACHINES Remix
  4. ZOANTHROPIA Remix

Studio Science: Morton Subotnick On His Buchla Synthesizer

April 17, 2014 · Posted in Uncategorized · Comments Off on Studio Science: Morton Subotnick On His Buchla Synthesizer 

Morton Subotnick runs through his live set-up, a unique amalgamation anchored by the Buchla Synthesizer. Filmed at the 2014 Red Bull Music Academy Bass Camp San Francisco

Play House – LEGO goes modular

April 17, 2014 · Posted in Uncategorized · Comments Off on Play House – LEGO goes modular 

Play House is an automata that generates slow hypnotic acid house through mechanisms built from LEGO Technic. This piece was made for AudioGraft 2014 with a commission from Oxford Contemporary Music. A modular synth project created by Alex Allmont, that generates acid house music.

Behind the scenes: Today the plan was to hook this sequencer up to the TB303 but here was a lot more fiddly stuff than expected, so this video just demonstrates the note matrix which will eventually send CV note values over to the synth. Each note is triggered on a quarter note (I’m limiting the sequencer to 2 beats per bar rather than 4) and each relates to a single column in the note matrix. How far up or down that column makes contact with the row determines the note pitch value.

Korg MS 20 mini x iMS 20 for iPad: adjustments to sound closer

April 16, 2014 · Posted in Uncategorized · Comments Off on Korg MS 20 mini x iMS 20 for iPad: adjustments to sound closer 

Marcus Padrini compares the Korg MS-20 mini and iMS-20 for iPad – and demonstrates that you can’t rely on your eyes to get patches to match, but if you use your ears, you can get a very close match, details below:

The Korg MS-20 mini is an analog synth, the reincarnation of the classic MS-20. The iMS-20 is the iPad version of the same machine.

If you just try to use the same settings on both, the first thought will be “The iMS-20 simply can’t sound like the real thing”. But in fact, they have different behavior for the same settings on the filter and envelope modules. Don’t expect to make the same sounds using the same settings on both!

With some work and listening carefully you can make the iPad app to sound much closer than before.

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