Wogglebug and modDemix

April 15, 2011 · Posted in Uncategorized · Comments Off on Wogglebug and modDemix 

just trying out some new modules..Wogglebug and modDemix. Woggle smooth and stepped outputs are controlling decay mounts on maths.
nothing too fancy on this video. just experimentation.

The Teletron

April 14, 2011 · Posted in Uncategorized · Comments Off on The Teletron 

My version of the Teletron, a mind-to-synthesizer interface conceived by Robert Schneider of The Apples in Stereo based on Mattel’s Mindflex game. Using a wireless (2.4ghz) headset, my brainwaves are converted to a variable DC voltage. This voltage can be used as a control voltage for analog synthesizers.

What you are hearing is the Moog Voyager modulated by my brain waves amplified and converted to voltage. The DC output of the Mindflex is routed to the Moog CP-251 and sent to the Voyager’s pitch and filter as well as the rate of the Moog Murf.

Extreme Granulator Control Experiment

April 14, 2011 · Posted in Uncategorized · Comments Off on Extreme Granulator Control Experiment 

This is a fun test of the monome arc app platesHD controlling parameters of Robert Henke’s M4L patch Granulator.

platesHD is basically a drawable LFO that is controlled by the monome arc. The HD version produces high resolution control ranges suitable for precision control way beyond midi’s 127 CC values.

This works nicely for slowly scrubbing through a long sample or controlling things such as grain duration.

Thus was a quick iPhone grab, so the audio and video quality are not good. But that was not the goal here.

Kinect + Max/MSP + Arduino + Solenoids

April 9, 2011 · Posted in Uncategorized · Comments Off on Kinect + Max/MSP + Arduino + Solenoids 

At our last hacKinect Wednesdays gathering, we worked on the physical side of the installation. We bought a bunch of different types of solenoids (push, pull, big, small) to see how they work and which ones would suit best our installation.

We also wanted to see a prototype of the whole system in action. The system goes Kinect > KinectCoreVision > Max/MSP > Arduino > Solenoids.

We still have a long way to go, but it’s good to see the prototype in action.

For more info, please visit soundplusdesign.com

Via Andrew Spitz

Sound Monolith – Resonance in Water

April 8, 2011 · Posted in Uncategorized · Comments Off on Sound Monolith – Resonance in Water 

This video is a demonstration of the Sound Monolith (2009) demonstrating a variety of its resonant frequencies in water. Installation at the School of the Art Institute of Chicago.

Giant Steps by John Coltrane

April 8, 2011 · Posted in Uncategorized · Comments Off on Giant Steps by John Coltrane 

This is what John Coltrane’s landmark tune and solo look like when they come to life on paper.

If you try to play along, you may notice that the transcription for the head is transposed for C and the solo’s in Bb. Weird, I know, but the transcription book that I based this animation on was in concert.

You can buy the sheet music here:
http://www.amazon.com/gp/product/0793563453?ie=UTF8&tag=danielcohenco-20&…

Alva Noto – unitxt/univrs (Derivative Version)

April 7, 2011 · Posted in Uncategorized · Comments Off on Alva Noto – unitxt/univrs (Derivative Version) 

Alva Noto (Carsten Nicolai) at Ars Electronica 2010. Visual developed with Wuestenarchitekten (Markus Heckmann) and produced with TouchDesigner.

Enormous Wooden Xylophone

April 3, 2011 · Posted in Uncategorized · Comments Off on Enormous Wooden Xylophone 

Bach being played on an Enormous Wooden Xylophone

Nice

 

EletroAxé

April 1, 2011 · Posted in Uncategorized · Comments Off on EletroAxé 

In January 2011 I spent new years in Bahia and was introduced to Carlinhos Brown by a close friend. Knowing that Brown is one of the most talented percussionists and musician we have in Brazil, we talked about creating a full body suit with ten sensors, which were activated each time they were hit, acting as percussion instruments on Brown’s body. The project, called EletroAxé, consisted in 10 drum pads developed with laser cutting and CNC techniques, piezo sensors, electronics, Arduino, and Processing. It was a collaboration with myself and Kyle McDonald and it was managed/ produced by Acere F.C. It involved transmitting wireless midi data, a great amount of work in production design, code, and infinite testing.

We presented the project during Carnaval in Salvador, which occurred between March 4th through March 10th. Carnaval in Salvador is one of the biggest festivals/ parties in the world. Brown played for more than 50 thousand people while commanding percussionists, musicians, and his innovative experiments for Caranval 2011.

The experiment ended up working very well. We were all extremely happy with the results, he got great feedback, and people were stunned by what he was bringing into one of the greatest festivities on earth.

Shared by Lucas Werthein

In Search of the Unsound, Part II

April 1, 2011 · Posted in Uncategorized · Comments Off on In Search of the Unsound, Part II 

The Pleasure of Fear: Horror at Unsound

Horror is an essential element in modern music that aspires to break sonic boundaries and generate new spaces for expression and emotions. The Polish Unsound festival, celebrated every autumn in the cold climate of Kraków, knows that all to well, and that’s why the 2010 edition had the concept of horror as its central theme, with artists such as Ben Frost and Demdike Stare. The PlayTV cameras were there and didn’t only record the performances at Unsound. We went with the intention of exploring horror’s place in music, led by journalist Philip Sherburne, our guide from place to place, across artist to artist, and who led our reflections through the labyrinth of emotions that is Unsound.

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