Experimental: Nagual Dance – Soundscape Firedance with Kinect

July 25, 2014 · Posted in Uncategorized · Comments Off on Experimental: Nagual Dance – Soundscape Firedance with Kinect 

The music in this video was created through the movement of the dancers in front of a Kinect camera.This new interactive music experience is called Nagual Dance and will soon be available to public.

It works like that:
The Kinect tracks your movements and sends it in form of data to a computer. The software Nagual Dance translates this data into music. And this whole process happens in real time!
It works with one or two players.

Specific sound elements (instruments) are assigned to certain limbs of your body. What you play with it is totally up to you.
The music is created in Soundscapes (interactive music pieces), a new music format developed by Nagual Sounds. These Soundscapes exist in a variety of styles and offer you many options to create and vary musical elements.

This Soundscape is called Firedance.

The left player plays the drum elements.
He’s got Percussions on his feet, Kick + Snare on his right hand and Hi-Hat + Shaker on his right hand.

The right player plays the melodies.
She’s got chords on her right foot+percussive synths on her left foot, the bass on her right hand and a Pad + Leadon her left hand.
You can stream and download the track on our Soundcloud page:
https://soundcloud.com/nagualsounds/n…

Stay tuned:
https://www.facebook.com/Nagualsounds…
https://twitter.com/Nagualsounds
https://www.nagualsounds.com

Gestrument Kinect

June 7, 2013 · Posted in Uncategorized · Comments Off on Gestrument Kinect 

Gestrument controlled by a Kinect camera! Download our free Beta software to connect your own Kinect to Gestrument at www.gestrument.com
Performances in the video by Jesper Nordin/Trio Trespassing, Oskar Landström/Jesper Nordin and TrioTrespassing/Västerås Sinfonietta conducted by Johannes Gustavsson.

•  Play and compose music with the swipe of your finger

•  An intuitive tool for composers in all genres

•  Generate music within defined scales and rhythms

•  The ultimate tool for making truly new music in any genre

•  Improvise freely within a fully controlled musical framework

•  Use your favorite MIDI synth or play with the internal GM sound bank

Swipe your finger to play – it has never been easier to make music! Gestrument is an intuitive app for the beginner and a powerful tool for the professional. With Gestrument, you can play and compose music in any genre, with just the swipe of your fingers. Improvise or compose within the scales and rhythms you choose. Use parameters like pulse density, scale morphing, rhythm randomness or pitch fluctuation to find new paths for your musical expression and creativity. Use the tutorials or define your own settings to fit the musical style you want to play and compose in. Play on up to eight instruments at once – all with different individual settings.

Gestrument works equally well for rhythmic music or sweeping soundscapes, for solo melodies or chord blocks, for long lines or short staccatos. It can help you make music in whichever genre you can imagine. Gestrument works directly with its built in sounds and is therefore perfect for the amateur or beginner who wants to make music in an intuitive way. But it is first and foremost built for professional musicians and composers who can work with the settings to build advanced theoretical frameworks that they can later improvise within.

Gestural Control of Modular Synthesizer via Kinect

March 3, 2013 · Posted in Uncategorized · Comments Off on Gestural Control of Modular Synthesizer via Kinect 

Custom software enables gestural control using Kinect and PC. Hand movements in the X and Y axes are translated into MIDI signals which generate control voltages, allowing 2 dimensional morphing of waveforms in a “Morphing Terrarium” module, processed through modular moog. Recorded in the superterranian lair of the Robotmakers.

Mark Mosher: My First Solo Flight with Space Palette

November 18, 2012 · Posted in Uncategorized · 1 Comment 

Mark Mosher explores Space Palette, details below:

Tim Thompson flew out from San Jose to present on his Space Palette kinect-based casual instrument this week Boulder Synthesizer Meetup (meetup.com/The-Boulder-Synthesizer-Meetup) on Nov 13th, 2012.

dependent parts and taught me how to launch, calibrate and customize. After he flew home, I tore the system down and put it all back together and got it all running on my own :^). I then swapped out the audio instruments behind the scenes with Absynth patches to make my first solo performance.

I shot this video while holding the camera behind the frame as I played. All audio and visuals are interactive and in response to the Kinect tracking my multi-touch movement (X,Y, Depth) through the various windows in the frame.

MarkMosherMusic.com
SpacePalette.com

Kinect controlling Korg iMS20 for iPad

October 21, 2012 · Posted in Uncategorized · Comments Off on Kinect controlling Korg iMS20 for iPad 

“Another simple experiment…
i use synapse to control devices on Ableton Live, but i wanted to control another midi hardware from live, like my boss gt8 guitar processor, on this example the Y and Z positions of my right hand are changing the cutoff frecuency of the vc highpass and lowpass filter of my iMS20 respectively, the messages are routed with maxforlive devices (to avoid osculator and have automation with live) and sent via midi over wifi.”

Variations II of Variations II

June 8, 2012 · Posted in Uncategorized · Comments Off on Variations II of Variations II 

Variations II of Variations II : May 14 – 18 2012
Installation at Integrated Media Studio Valencia CA
by Jinku

Variations II of Variations II is a kinetic sculpture inspired by John Cage’s Variations series. 
Cage’s Variations II is a graphical composition that generates musical events using measurements of distance between dots and lines on a piece of paper.

In my realization of Variations II, the instructions for the piece determine the behavior of rotating panels and images synchronized to be projected onto the sculpture. Motors drive the rotation of the panels, and are used as a sound source for the audio portion of this piece.

My next goal for this project is a live interactive audiovisual performance. The performers will function as a variable in a feedback loop between performer, sculpture and score.
work in progress
C/C++, Arduino, MaxMSP/Jitter,Stepper Motor

Space Palette at STEIM

April 30, 2012 · Posted in Uncategorized · Comments Off on Space Palette at STEIM 

A performance by Tim Thompson on the Space Palette at STEIM (see steim.org) in Amsterdam. This three-dimensional instrument uses the Microsoft Kinect to translate hand motion directly into both music and visuals. It’s like having four 3D mousepads in mid-air. See http://spacepalette.com for more information. Thanks go to Vivian Wenli Lin for the recording.

The Space Palette is a Kinect-based instrument used to perform music and graphics simultaneously, controlled directly by your hands. The picture above shows the newest version, which you can see in action in this video of an open house performance on the Space Palette. The new version also appeared at the Sea of Dreams 2012 New Year’s Eve party in San Francisco. At that event, it was only doing graphics, because it was too loud to do anything else. The previous (rectangular) version of the Space Palette can be seen in this video of people playing with it at Burning Man 2011. Search YouTube for “Space Palette” to find other videos.

Technical details about the latest version can be found in these slides from a talk about the Space Palette. I’m now using Resolume as a FreeFrame host, which I highly recommend.

Source code and a Windows executable for the core bit of software (that talks to the Microsoft Kinect, recognizes your hands within an arbitrary flat surface with holes, and sends out TUIO/OSC messages that can drive whatever you want to control) is available here. If you’re interested in a more recent version of that software, send email to me at timthompson.com.

Controlling a 4-story pipe organ with the Kinect

April 10, 2012 · Posted in Uncategorized · Comments Off on Controlling a 4-story pipe organ with the Kinect 

Background information:

In this video I briefly explain and demonstrate how I used the Kinect to control the massive Melbourne Town Hall Organ. It contains a short excerpt from our performance “Carpe Zythum” November 2011.

My project blog: http://chrisvik.wordpress.com

I’ve created my own software “Kinectar” (http://kinectar.org), which allows the use of the Kinect to control MIDI devices, ie. playing notes through simple gestures and motion. The Melbourne Town Hall Organ got a referb in the late 90s adding the ability of MIDI messages to active the notes… and so, this happened.

The company that provided the control system to allow the organ to be played via MIDI are “Solid State Organ System” and can be found here:
http://www.ssosystems.com

Co-composition and Kinect performance and programming by Chris Vik
Co-composition, lyrics and vocals by Elise Richards

Video produced by Unkle Nicnac Films (unklenicnac.com)

Experimental – Tessel, Kinetic Sound Installation

January 8, 2012 · Posted in Uncategorized · Comments Off on Experimental – Tessel, Kinetic Sound Installation 

A kinetic sound installation investigating the perception of sound and space. Tessel is constituted of a suspended and articulated topography of 4 x 2 m, subdivided into forty triangles. Twelve of them are fitted with motors and eight are equipped with audio transducers, which transform the surface into a dynamic sonic space. A dialogue between space and sound is created through this sculptural “choreography”. Our perception is altered, as the surface slowly modifies its shape.

From Tinguely’s poetic machines to Alexander Calder’s mobiles or Buckminster Fuller’s synergetics, Tessel combines influences that question the link between geometry, movement and chaos, thus continuing the quest for beauty in the synesthetic perception of sound and spatial phenomenons. Its name is derived from “tessellation”, a term applied to the geometric subdivision of a surface into plane figures, also known as “tiling”. It also describes a software technique that allows calculation of renderings through the subdivision of surfaces into polygons. The term has its origin in the Latin word “tessella”, describing the square tiles used to make mosaics.

Tessel is a collaboration between French composer and artist David Letellier, and LAb[au], Belgian electronic arts studio. Tessel is a co-production of the galleries MediaRuimte (Brussels) and Roger Tator (Lyon), realised with the financial support of Arcadi, Dicream and the Commission des Arts Numériques de la Communauté Française de Belgique.

More info: http://www.davidletellier.net/works.html#tessel and
http://lab-au.com/

Kinect 3D sensor studies

September 1, 2011 · Posted in Uncategorized · Comments Off on Kinect 3D sensor studies 

Johannes Kreidler, a musician and artist known for inventive experiments in music, shares his studies for the Kinect, which he terms “conceptual music.” A solo “for violin” can involve literally waving a violin around. “House music” can mean making music whilst ironing a shirt. Any gesture in space becomes musical. Without tangible feedback, that can be challenging, and since these are just gestures in air, precision and nuance may not be a strong suit.

More info here >>

And here is another interesting Kinect video:

Experiments in balloon motion and sound using an MS Kinect depth sensing camera.

Created for the Carnegie Mellon 1st & 2nd year MFA Graduate show entitled “Fresh Baked Goods” at Bakery Square, April 2011.

A machine stands in a room surrounded by balloons. Circulating fans blow the balloons over the machine which creates sound based on their movements.

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