Kinect WiiMote Ableton Midi Over IP – soon as Open source
Alistair keeps feeding us with nice updates on the Kinect WiiMote solution
After battling against slow laptops and extreme latency, I’ve started turning this demo into a cluster system with different operations being farmed out to different machines, it could be the only audio application that has had it’s latency reduced by sending Midi messages over TCP/IP.
The demo only has one of the instruments connected, the green bar at the side. The little horizontal lines across the bar are the lower stave (bass clef) and can active Midi Notes. The other box does nothing, instead a wiimote is used to tune synth parameters.
Ableton Live is being used as the output device, it’s not quite the right thing for this, a software synth is preferable.
PS. Alistair also tells me this:
Just cracked getting the WiiMote and Kinect and Ableton to co-operate together making music by using midi over IP, will be releasing an open source version in February so people can collaberate making music over the net
Livid Sampler Tutorial
Livid Sampler 03 is a basic sampling application designed to work with Livid Controllers. This is a final update to the first release of Livid Sampler, an open-source Max/MSP patch, application, and VST plugin. This is “final,” because it was done in Cycling 74’s Max 4.6 and pluggo, which is no longer sold or supported, and Sampler is also going to evolve into something more sophisticated.
The real reason for this release is to put a fun and simple sampler into the hands of Livid customers that is designed to work instantly with your controller, and hope it sparks some discussion and requests on what it might do in the future. There are a minimum of controls and settings, letting you concentrate on playing, rather than making minute changes. We are planning to release some software using this sampler as the foundation, and we’d love to hear what you would like to do with it, what more you want from it, as well as test the playback mechanism for stability and usefulness. As you think about what you might want to see, keep in mind that we don’t intend for this to replace or compete with software that you already use. We do intend to make a software package that maximizes interactivity, quick production, and musical focus on our controllers and others.
A simple mix using Livid Sampler and the block. I loaded a few samples and figured something out. Samples are from Arthur Lee, Bobby Humphries, Lalo Schifrin, Yellow Magic Orchestra, and a couple other loops I made.
Haplome demo teaser
Here,s a short teaser of Haplome, now in version 1.5 – an open source multimedia interface for the iPhone, iPod touch and iPad.
Haplome is based on the monome and is compatible with applications designed to be used with a monome.
Haplome is currently under review, and will be available for free worldwide on the iOS app store once it is approved. The source of haplome is also available for download and modification on GitHub.
The open source MIDIBox soon to be released
I have posted on this little beauty before, but than there were not much to see – but now I must say we are up for a treat 
[vimeo http://vimeo.com/5250512]
The MIDIbox.org site reports that MIDIbox Sequencer version 4 will be released “soon”.
Details on the demo below.
MIDIbox is an open source hardware platform for making MIDI sequencers and controllers.
MIDIbox Sequencer Version 4 Demo
[0:00] The electronic harp is played by Sculpture (part of Logic Audio) – a Physical Modelling Synth which I really like!
[0:00] MBSEQV4 plays the 16-step sequence with a new “step progression” feature: on each 4 step interval, the step is triggered twice. In addition, a customized groove template is applied on the velocity to accent the notes based on the master measure. This results into a more complex sequence which varies on each beat, but still sounds nice and not too random!
[0:01] to understand the “step progression” feature watch the GP LEDs – they are stopping each 4th step
[0:11] an Echo Fx is added with 64T delay. Note value is increased by +3 and forced to scale
[0:17] an additional VST synth is added which gets use of the new “step progression” feature as well
[0:21] Echo Fx: temporary increased to 6 repeats with +3 Note Value and +150% delay on each echo – let’s scrub the harp!
[0:31] adding drums
[0:41] adding more synth lines, again with “step progression” to vary the sequence
[1:04] adding a chord sequence played by MIDIbox SID V2 (a typical arpeggio patch is used)
[1:48] probably you haven’t noticed it due to the bad video quality, but I switched to another pattern which plays the electronic harp at C-3 on each step – the groove template is still enabled (boring?)
[2:05] now something completely different: a LFO is applied on the harp sequence with sine waveform and an interval of 4 steps. Force-to-Scale is enabled
[2:07] the LFO also sends a CC to Sculpture to vary the timbre.
[2:13] adding Echo Fx (1 repeat, 64ppqn delay, +150% tick) to this “modulated sequence”
[2:19] changing LFO waveform to Triangle
[2:31] changing LFO waveform to Sawtooth
[2:36] changing Echo Fx to 6 repeats
[2:46] slowly changing LFO the period to 16 steps (enjoy the change-over effects!)
[2:52] slowly changing LFO reset to 16 steps (enjoy the change-over effects!)
[3:00] changing LFO waveform to Sine, play drums again
[3:14] changing LFO waveform to Triangle
[3:21] changing CC offset of LFO
[3:33] unmuting the other instruments
[3:56] switching back to original sequence (my favourite moment ![]()
[4:16] muting/unmuting the toms…
[4:30] slowly muting the tracks
[4:40] thanks for listening! ![]()
This track is the result of a rainy saturday afternoon.

