audible color – an interesting audio-visual instrument
audible color is an audio-visual instrument. Sound is generated based on color detected by a camera. Red, green and blue correspond with certain music notes. When the colors are mixed, the resulting secondary colors produce different notes. The size of the colors influences the volume and frequency of the notes played. Color detection and sound generation were created and are controlled using Processing code.
Designed by Hideaki Matsui and Momo Miyazaki
Generative Design Workshop 2012 with Joshua Noble and Daviid Gauthier
Copenhagen Institute of Interaction Design (ciid.dk)
Full description:
Audible color is an audio-visual instrument. Sound is generated based on color detected by a web cam connected to a computer. Red, green and blue correspond with certain music notes. When the colors are mixed, the resulting secondary colors produce different notes. The size of the colors influences the volume and frequency of the notes played. Color detection and sound generation were created and are controlled using Processing code.
The system of audible color is based on a marriage between basic color and music theories. The colors of red, blue, and green are the visual foundation for color-mixing and the music notes A, D, and F are the base triad that corresponds to the colors. The secondary colors (colors made when the foundational three are mixed) of purple, teal and brown are tuned to the musical triad C, E and G. The visual of the mixing of red, blue and/or green mirrors the aural output of combined notes.
The ‘painting’ aspect is not restricted to water droplets from a pipette. Numerous experiments were performed using substances such as acrylic paint, food dye in milk with soap, and ordinary household objects. Each investigation created a new type of fun and easy gestural music-making.
Project page:
http://ciid.dk/education/portfolio/idp12/courses/generative-design/projects/audible-color/
Association of Experimental Electronics (KOELSE) – Junk music
The movie tells a story of four young men, who form a group called Association of Experimental Electronics (KOELSE). They gather electronic devices that others throw away and build musical instruments and art installations from this “waste”. Their opinion of music, fun and the culture of consuming differs from the masses. What others see as a worthless piece of junk is valuable technology for them. Their whole idea is based on the idea of reusing this garbage. KOELSE is not really a band, it´s also not really an art community. It´s more like a way of life that relies on working together and using the old technology again.
KOELSE also organizes workshops in which they teach electronics and promote ‘self-build’ and above all, that the value of a thing is not defined by the amount of advertising it gets or how it´s priced in the shop, but that there is also value in the joy of making things yourself.
Beat Bricks – A LEGO Step Sequencer
Made at ADVANCE HACKATHON 2012 in Cologne using a webcam, Python, OpenCV, OSC, MIDI and Ableton Live.
What you need: a camera, Ableton Live, and some code for analyzing the camera image and translating those events into MIDI messages that Ableton Live can turn into sound. It’s the work of Bonn, Germany-based artist/creative coder superquadratic.
Source Code: github.com/superquadratic/beat-bricks
ADVANCE HACKATHON: hackathon.advance-conference.com
Experimental Giant Pinata MIDI Controller
Here’s a quick demonstration of the giant pinata MIDI controller that has been built. The demo shows how the sensors work. There is also some footage from its showing in the Children’s Museum.
See more at:
http://seaweedfactory.blogspot.com/2011/11/building-trojan-chorus.html
Two new experimental sound installations
Project by Daniel Franke & Cedric Kiefer
project documentation :
onformative.com/work/unnamed-soundsculpture/
Audio visualisation.
Music: Xenas, (part of Soyuz EP by Plaster).
Released with Crazy Language.
crazylanguage.bandcamp.com/album/cl042-plaster-soyuz-ep
Traveling Through Grain Space
Trying to use the soundplane for something experimental which is basically a surface for traveling through a single long sample, selecting cool points and then being able to play those grains pitch-wise but with the ability to travel as well using the continuous surface.
At points if it gets disorienting, it’s like trying to hone in on a radio signal using coarse and fine tuning to discover something.
Soundplane is also responding to pressure as well a x position and relative to where you first touched a pitch. I don’t have y connected but I could. Pressure controls volume envelope.
arc|tangent is a new monome arc app I am working on for high resolution control of anything in a generic sense with a lot of options for routing on the fly. Resolutions are variable from highly quantized to pretty much unlimited resolution if you are willing to spin the dial enough times. Visual feedback on the arc helps you understand what is happening. This allows for very high resolution control of scrubbing through a large sample in coarse or fine increments and control of many other parameters at high or low resolution.
The sound source is Monolake – Granulator. I am just controlling it in an unusual way and with finer control than you can do with the M4L patch controls alone.
The sample is a Stretta sample of a bunch of raw takes from a modular session of his. It is totally raw unedited material.
This was a very first rough test. There are so many tweaks you can make to make the control more musical. This is very exciting and fun. Different material yields totally different results and you can approach it in many ways.
New experimental instrument – Six String Smomid
New instrument built in June 2012. Features 9 sensors that act as string modelers, 2 joysticks, 2 force sensitive resistors, many knobs, many buttons and some really bright blue and red LEDs. Designed and built by Nick Demopoulos, but credit goes to Ranjit Bhatnagar for programming the 2 arduinos that are inside of it, Malcolm Pepin for fabricating the wood body and Josh Dotson for consulting in many design issues. More info at www.nickdemopoulos.com
Using Sphero with Shapesynth
A very brief test of Sphero as a controller for Shapesynth
Bicycle Sounds
A short film created using bicycle parts. Apart from fascinating sounds, one needs to give creds to the high quality visuals in this video as well 
Created by Stephen Meierding
Opening Title Design: Mark Mccormick
Camera Assistants: Shelly Rangsiyakul, Johnny Huttenberger, Jesalee Go
Winner of Bike Short Film Festival Spring 2012 in NYC
bikeshortfilms.com/
Fun stuff: Digital Puppet Instrument – Played by opening its mouth
Digital Puppet Instrument Is Played by Opening Its Mouth
http://www.diginfo.tv/v/12-0122-n-en.php
DigInfo TV – http://diginfo.tv
Keromin is played by opening the puppet’s mouth to vary the pitch. Rhythm and volume can also be controlled, using switches on the puppet’s arms.
Keromin runs on four AA batteries, and it can deliver an audio output. There’s a speaker built into Keromin’s belly, too.
“You can also vary the pitch with one puppet. If you flick the switch, you get a fixed sound when the mouth is open. So, you can set each puppet to make a different sound, and play them like hand-bells. Basically, there are two versions. The big one here is Keromin, and the little one with a speaker is called Kokeromin.”
Keromin is priced at 49,875 yen, or $620, and Kokeramin at 9,980 yen, or $125.

