Finland based composer and sound designer Ari Pulkkinen seems to be one of the most listened to composers in the world right now with over 250 million people who have heard his original Angry Birds theme. Pulkkine’s catchy theme was also recently performed by the London Philharmonic Orchestra which was part of a music festival in the city.
Angry Birds has been praised for its successful combination of addictive gameplay, comical style, and low price. Its popularity led to versions of Angry Birds being created for personal computers and gaming consoles, a market for merchandise featuring its characters and even long-term plans for a feature film or television series. With a combined 350 million downloads across all platforms and including both regular and special editions, the game has been called “one of the most mainstream games out right now”, “one of the great runaway hits of 2010″, and “the largest mobile app success the world has seen so far”.
Ari has also worked on other very popular games such as Trine (PS3/PC), Dead Nation (PS3), and Outland (PS3/360). The games have received rave reviews and praise for their soundtracks and sound design.
Here’s an inspiring video:
Starcraft Terran theme song made with iOS music apps.
Had some arrangement on original song.
All of this song’s sounds are come from iPhone and iPad.
Featured music apps : GarageBand for iPad, ThumbJam, iShred, Guitar Studio
I guess game is not much covered on these pages but I think Bit Pilot by Zach Gage is not only innovative by using the Mac track pad as a game controller (and we love controllers) also the music is top notch!
Joystick Sample Drummer for SEGA Game Gear / Master System – sample playback based on button presses. Still to do: multiple banks of samples, change playback speed via buttons presses. http://little-scale.blogspot.com/
I wanted to recreate this mythical game just for fun. Very soon in the library users.
Shared by Krumlek
Game Informer has published a great video interview with audio director Stefan Strandberg talking about the sound of Battlefield 3. He explains the approach on the sound design in Battlefield 3, talks about the new challenges on this title and also shares some footage from a very unique recording session the audio team had.
The award-winning team behind Battlefield: Bad Company 2′s terrific sound design is back. Lead by audio director Stefan Strandberg, DICE got up close and personal with the sounds of battle during a live military exercise. Their recordings and subsequent lessons learned could make Battlefield 3 the most realistic sounding war experience in gaming.
The game is the product of a collaboration with Dutch developer Triangle Studios (makers of the iPhone port of augmented reality browser Layar). And it’s all for a good cause: the OneBigGame effort is using proceeds from track sales for this title and other gaming revenues to support Save the Children and Starlight Children’s Foundation.
After months of hard work, the results are finally there. WINtA has just launched world wide and is now available on the App store! When downloading WINtA, you’ll receive the title track “WINtA” for free! The track is designed by Masaya Matsuura, and the people at NanaOn-Sha.
How Games are Different from Anything You’ve Worked on Before
This session provides an introduction and exploration into the many ways in which video game music and sound design are fundamentally different from linear media such as television or film. It also covers what to expect when working on a game, and how being part of a game team is very different from being hired to score or do sound design for more traditional media.
Watch more videos at Soundworkscollection.com
Awesome new video created by “virt”
Artist: virt (Jake Kaufman)
Song: Retro City Rampage Theme
It’s Retro City Rampage: The Soundtrack! The tracks from the video game are heading to your headphones!
Download this track at: retrocityrampage.com
Game Audio 101 is a new site created by Ben Long, composer, sound designer and audio director. The site has several articles form Ben and also interviews with sound professionals.
Music, Sound Design & Dialogue are the three main components of audio in a game. Each of these carries a unique set of challenges. Our creative, technical and career content comes directly from the top professionals working in the industry.
Our first ebook title is written by Ben Long, a composer, sound designer and audio director. Over the years, Ben’s sonic signature has become a secret weapon for game developers worldwide. His new book, “The Insiders Guide To Music & Sound for Mobile Games” covers today’s top mobile games including the official release of LodeRunner for mobile. Ben is featured in three game design textbooks and will be speaking at GDC China 2010. Learn more at www.noisebuffet.com
Visit: Game Audio 101