Apple today updated Logic Pro X.
Logic Pro X v10.0.5 adds 3 new drummers, 11 new Drum Kit Designer patches, enhanced EQ features, offers improved performance and more.
Here are the details:
New features and enhancements
- Includes 3 new Drummers and 11 new Drum Kit Designer patches.
- Significant enhancements to Channel EQ and Linear Phase EQ plug-ins, including:
- Redesigned, easier-to-use interface that?s also accessible within the Smart Controls area
- Double Precision processing provides more accurate filtering, especially for low frequencies
- Oversampling option improves high-frequency clarity
- Option to apply EQ only to stereo left, right, middle, or side signals
- There is now an option to set the Piano Roll to a light background color.
- Selected notes in the Piano Roll are now highlighted by a selection frame.
- When Logic is stopped or in Play mode, the glyph on the Metronome button in the control bar now illuminates to indicate that ?Click while recording? is enabled.
- The Shuffle commands are improved (see Logic Pro X Help for details).
- There is now a command to assign region names to track names.
- The waveform size in an audio region now adapts to the value of the region gain parameter.
- Loops that belong to the same family can now be selected and changed using a new control in the region header.
- Logic Pro X now assigns region and Mixer channel colors that are closer to the original colors when opening a project created in an earlier version of Logic.
- Option-clicking a disclosure triangle in the Project Audio window now toggles all disclosure triangles in the window.
- The Windows menu again lists all currently open windows.
- The Mixer can now be reliably resized when in All mode.
- Renaming multiple selected Mixer channels now reliably renames all channel strips in the selection.
- When creating a duplicate track, the correct track icon and color are now assigned to the duplicate.
- The song title is now automatically populated in the Share to iTunes dialog when sharing a song created in Logic 9 or GarageBand for iOS.
- It?s once again possible to browse or load patches onto the Output channel strip via the Library.
- The View menu items One Track and Selected Regions in the Piano Roll are now disabled when Link mode is disabled.
- Improves processor balancing for multi-output software instrument configurations.
- Improves handling of multiple displays on OS X Mavericks v10.9.
- Resolves an issue that in some cases might cause audio clicks and pops when scrolling.
- Moving an automation line while playing no longer spikes in CPU usages, or clicks and pops in the audio output.
- Resolves an issue that could cause clicks and pops in the audio output when adjusting the gain or output level settings during playback in the various plug-ins.
- Logic’s interface no longer freezes when using the Native Instruments Maschine controller to adjust two macro controls simultaneously.
- Fixes an issue in which a warning about not enough memory might be displayed when performing Undo after editing a protected track.
- Adjusting the frequency controls while playing audio through the Stereo Spread plug-in no longer causes audible zipper noise.
- Improves the performance of scrolling when dragging regions in the Tracks area beyond the currently visible section.
- Playing notes live into the Arpeggiator plug-in no longer sometimes leads to spikes in CPU usage.
- Fixes an issue that could cause a spike in CPU usage when recording near the end of a project.
- Logic 9 projects that contain a macro object in the Environment now behave more reliably when opened into Logic Pro X.
- Multiple instances of the Scripter plug-in no longer have the potential to cause stuck notes.
- The Scripter plug-in is no longer prone to causing stuck notes when using the Delay Note Until Next Beat preset.
- Switching between presets in the Space Designer plug-in no longer sometimes results in noise.
- Regions copied from a Track Stack can now be muted as expected even when they are within a Track Stack that is muted.
- Deleting an audio Track Stack while it was soloed no longer leaves all the remaining tracks muted.
- Entering a new crossfade value in the Region inspector for multiple selected regions now works as expected.
- Region-based automation data beyond the end of a region is now chased properly even when playback is started after the last automation node within the bounds of the region.
- Logic now maintains the correct relative levels when automation on multiple tracks belonging to the same Group are copied by dragging.
- Resolves an issue in which track automation might be deleted when switching patches.
- The default display setting when showing automation on Track Stacks is now Volume, instead of Display Off.
- A track is now created as expected when using a control surface to set the automation mode of a channel strip not previously assigned to a track.
- Moving a SMPTE locked region can no longer cause the automation on the track to move.
- The position of the automation line no longer jumps unexpectedly when it is selected after creating 4 automation points with a Marquee selection.
- Adjacent automation points of the same value are no longer sometimes inadvertently deleted when moving automation points on a grouped track.
- The Repeat Section Between Locators command now includes automation on tracks that contain no regions in the repeated section.
- When using Touch mode, Logic no longer writes unneeded automation points at the held value when holding a fader at the same position where there is an existing automation ramp.
- Writing automation to an Aux not assigned to a track can no longer potentially cause tracks in a Track Stack to be rerouted to that Aux.
- Copying multiple regions where only some affected tracks contain automation no longer activates Automation Read mode on the channel strips that have no automation.
- Chase now works as expected for MIDI controllers on channels other than channel 1.
- Takes are now shortened as expected when the take folder containing them is shortened by an edit operation and No Overlap mode is enabled.
- Fixes an issue in which the visible area might jump unexpectedly when comping in a take folder that was not on the selected track.
- Fixes an issue that caused some audio regions to be immovable when duplicate regions are packed into a take folder.
- Packing regions with names containing non-ASCII characters into a take folder no longer creates garbled take names.
- Numbers assigned to MIDI takes now increment reliably.
- Expanding a take folder no longer potentially causes the playhead to fall out of sync with the audio output.
- When using OS X v10.9, the playhead in the Audio Editor now consistently maintains the correct position when switching from Flex Time to Flex Pitch mode.
- It’s now possible to set a loop to a length of less than 1/16 note.
- The position of beat markers in the Global Beat Mapping track are now updated appropriately when using the various Cut/Insert Time commands.
- Inserting a beat marker in the Beat Mapping track no longer creates unexpected tempo events in some circumstances.
- Expanding a take folder no longer potentially causes the playhead to fall out of sync with the audio output.
- Resolves an issue in which some MIDI notes might unexpectedly change position when Beat Mapping.
- Adding a Beat Mapping marker no longer intermittently removes existing tempo events.
- Inserting a fade-in using Shift-Control and the Pointer tool now works consistently.
- Using the Fade tool to set fade-ins on multiple regions in a set of grouped tracks now works reliably.
- Dragging regions on multiple grouped tracks with the Drag Mode set to X-Fade no longer potentially results in crossfades of varying lengths.
- The Delete command now works as expected on selected regions that are inside a collapsed Group in the Project Audio window.
- It’s now possible to add a green Apple MIDI loop to the Tracks area as an audio loop by dragging it from the Loops browser while pressing the Option key.
- Logic Pro X no longer creates separate tracks for non-overlapping regions when unpacking folders in projects created by earlier versions of Logic.
- Using the menu that appears when pressing the Metronome button in the Control Bar, it?s now possible to set the metronome to sound only during count-in.
- Improves the reliability of Undo in several areas.
- The Mixer window no longer intermittently moves when scrolling past the minimum or maximum value of the fader using a scroll wheel or gesture.
- It?s now possible to select or open folder tracks in the Mixer.
- Right-clicking an Aux or Output channel strip in the Mixer and selecting Create Track now behaves as expected even if the channel strip is not initially selected.
- Command-click again works reliably to deselect a Mixer channel within a selected group of channels.
- The display of audio waveforms of regions in a track no longer change unexpectedly when enabling or disabling the Groove status on a track.
- Looped regions inside a folder now update the point they are supposed to stop playing after extending the length of the folder.
- Overwriting an existing project no longer potentially leaves assets from the original project in place.
- When creating a new project from a Logic 9 template, the default save path is no longer the location of the template.
- Improves the mapping of Smart Controls to channel strip settings created in Logic 9.
- The Follow Tempo parameter in the Region inspector is no longer incorrectly disabled for Apple Loops in songs last saved in GarageBand 6 or earlier.
- Clicking and holding down on the upper-right corner of a region no longer unexpectedly enables looping in the Region inspector, with a loop length of zero.
- The Region Inspector no longer displays a Loop checkbox for selected Track Stack folder regions.
- It’s once again possible to disable Quantize in the Region Inspector for a region on a track slaved to a Groove Master track.
- Saving a song created from a template no longer resets the tempo to 120 BPM.
- Text for alert messages now always displays correctly on control surfaces.
- Changing Region inspector parameters for MIDI regions on the main track of a Track Stack now behaves as expected.
- It’s again possible to change the Transpose value in the Region Inspector using the + and ? keys.
- Logic now consistently responds to Play or Stop key commands when a floating Region inspector window is open.
- It’s no longer possible to give the same name to more than one project alternative.
- MIDI played from the Musical Typing Keyboard and Logic Remote is now routed through the Physical Input object in the Environment, which allows Environment processing of MIDI as it is being played into Logic from these sources.
- Logic no longer adds 2 extra frames to the value when entering a SMPTE position in a project set to a non-drop frame rate.
- Regions copied by option-dragging in projects with a start position earlier than bar 1 now end at the desired position.
- Moving the first arrangement marker in a project no longer inadvertently moves other arrangement markers.
- Resolves a rare issue that could cause the timing of a track in a project with many tempo changes to be altered after turning Flex on and then off.
- Logic now asks the user to save the project when closing a project immediately after entering text into the Project Notes area.
- It?s now possible to consistently add, remove, or edit plug-ins on tracks that were frozen in Source Only mode.
- Pressing the Control key while dragging a region with the Snap Mode set to Bar now moves the region by beats instead of ticks, as expected.
- Editing the left border of an audio region now behaves as expected when the Snap setting is set to ?Snap Regions to Relative Value?.
- Resizing a region with the Snap setting set to ?Snap Regions to Absolute Value? now behaves as expected.
- Resolves an issue that caused an event in the Event List to move later than expected when editing its position.
- The ‘Capture as Recording’ command now works as expected when multiple MIDI tracks are record-enabled.
- It?s now possible to preview sections of an audio file outside the current region borders by clicking the area in the Project Audio window.
- The tap-to-click option for trackpads now works reliably with all drop down menus.
- The ‘Discard Recording and Return to Last Play Position’ key command now reliably discards the recording.
- It?s again possible to use the Tab key to navigate to the next control while working with plug-ins in Controls view.
- The MIDI Activity display now shows chords as they are played when using Musical Typing.
- All currently found audio files are now reliably saved with a project when using Save As or Save a Copy As with a project in which one or more audio files are missing.
- The name of a project is now correctly updated after saving a project created from a template.
- Fixes an issue in which clicking on the level LED in the track header did not select the track.
- Resolves an issue in which changes made to the setup for Mackie Control and other MCU-compatible control surfaces were not saved by Logic Pro X.
- Saving a project for the first time no longer resets the record path when it was previously set to an external path.
- Performing undo in the Piano Roll or after deleting a flex marker no longer has the potential to unfreeze currently frozen tracks in the project.
- Sample rate, tempo, and key information is now reliably stored within template files.
- Fixes an issue in which the Repeat Regions dialog did not have key focus when opened, making it necessary to click it with the mouse before pressing Return to confirm the operation.
- Individual MIDI Draw points in the Piano Roll are now easier to grab.
- Deleting a track no longer has the potential to inadvertently delete regions on other tracks.
- Cut/Insert Time edits no longer add unexpected tempo changes.
- Scrubbing the SMPTE display in the LCD no longer moves the playhead to the wrong position.
- Copying an arrangement marker to a position between two other arrangement markers now moves the end-of-song marker to accommodate the new section, as expected.
- Audio regions now appear as expected in the Audio Editor, even when cycle is enabled and there are no audio regions within the cycle area.
- Flex Pitch now correctly detects notes for take regions that have manually inserted flex markers.
- The timing of notes played during the count-in on EXS24 or Drummer tracks is now more reliable.
- Pasting an audio region into a take folder now correctly places the region on the selected take lane.
- When saving an EXS instrument, the default save location is now ~/Music/Audio Music Apps/Sampler Instruments.
- Editing the start point and anchor in the EXS audio editor now consistently alters playback as expected.
- Logic no longer overwrites an existing audio file of the same name when performing a bounce with the option to create a split stereo file enabled.
- Audio tracks assigned to output to a bus now consistently maintain that assignment when imported into a different song.
- User-defined controller assignments now work as expected to control MIDI plug-in parameters.
- The Record Repeat command now deletes the previous recording when used after recording in Cycle mode.
- Quantize now operates reliably on takes that are displayed in the Audio Editor.
- The Tuner window is no longer affected by the Content Link setting of other plug-in windows.
- Audio now plays for multiple cycle iterations when using marquee selection to define the cycle area.
- When the Edit command ?Analyze Audio for Flex Editing? is used, Logic now properly resets any existing pitch edits on the selected audio files.
- Command-clicking a selected note in Flex Pitch mode in the Audio Editor now deselects the note, as expected.
- Setting a track to Flex Edit mode with the Slicing algorithm no longer processes the track with Flex if no edits have been applied.
- It’s again possible to set Software Instruments to mono.
- Logic no longer creates an extra audio file when merging or format-converting audio files.
- Resolves an issue in which the Mixer did not show the 8th bus send on a channel strip.
- Changing the input format of a stereo output channel strip to mono now creates a second mono output channel strip on the Mixer for the other channel in the stereo pair.
- Setting an external recording path now reliably resets the Audio Assets setting. Conversely, enabling the Audio Assets setting now disables an externally set recording path.
- The compressor meter in the channel strip is now in sync with the meter in the plug-in window.
- Improves the translation of articulations when an Ultrabeat-based patch is assigned to a Drummer track.
- When a project starts on an upbeat, a Drummer region at the project start now automatically creates a fill at the beginning.
- Changes to Drummer regions are now reliably applied when the regions are set to follow a flexed audio track.
- The Link mode button is now available for the Piano Roll editor.
- The Limit Dragging to One Direction setting now works as expected in the Piano Roll.
- It?s now possible to grab notes shorter than 15 ticks for editing in the Piano Roll.
- Double-clicking a region with MIDI Draw enabled now consistently opens or closes a MIDI editor.
- Resolves an issue in which recently recorded MIDI notes might disappear from view in the Piano Roll when recording with cycle engaged.
- It’s again possible to alter the pitch of notes in the Piano Roll via MIDI input.
- Using Option-Shift to edit the end points of multiple selected notes to the same position in the Piano Roll Editor now works as expected.
- In the Piano Roll, it?s again possible to use Option-Shift in conjunction with the Velocity tool to set all selected notes to the same velocity.
- An Event Float window that is linked no longer switches unexpectedly to the Region level when using arrow keys to move from note to note in the Piano Roll.
- Pasting events in the Piano Roll when the playhead is to the right of the region border will not trigger the error ?Illegal Region number?.
- It’s now possible to copy a note in the Piano Roll to a different pitch at the same position when the note starts before the left edge of the region.
- It’s now possible to move notes in the Piano Roll by increments smaller than 13 ticks when the ?Limit Dragging to One Direction? setting is enabled.
- User-inserted rests no longer incorrectly appear as notes in the Piano Roll.
- Copying a muted note in the Piano Roll now creates a muted copy of the note, as expected.
- Fixes an issue in which some note events might not be selectable in the Step Editor.
- The contents of the Event List are now updated properly when deselecting a region from a multiple selection while Content Link mode is enabled.
- The Event List now displays the correct LSB values for 14-bit pitch bend events.
- Editing Release Velocity values in the Event List now behaves as expected.
- The Copy selected events option in the MIDI Transform window now behaves as expected.
- Fixes an issue that could cause the menu option for switching between Parts and Score view in the Score Sets window to disappear.
- Double-clicking a region with the All Instruments filter setting active now reliably reveals all regions on that track, rather than just the single region.
- The contents of the Event List editor are more consistently updated when changing the region selection from the Score window.
- Newly inserted key signatures no longer display ?xx Major? in some circumstances.
- The Chord Grid Editor now correctly names Add 9 chords.
- The clef menu no longer disappears for a Mapped Instrument staff style set to ‘No Clef’.
- It’s again possible to create a new Chord Grid library that uses an alternate tuning.
- It’s now possible to adjust the Velocity setting in the MIDI Meanings settings window by scrubbing the value with the mouse.
- The length adjustment in the MIDI Meanings settings window can now be adjusted via a pop-up menu.
- In the Staff Style window, the check marks indicating that a style is used in the current song now reliably update to reflect changes when Content Link mode is off.
- Grace notes now scale properly when the scale setting of a Score Set is less than 100.
- Resolves an issue that prevented reassigning instruments assigned to a Score Set after performing certain other edits.
- Fixes an issue that prevented naming a floating score Part box set.
- Solo now works as expected on channel strips using an external I/O plug-in
- Ultrabeat can now find samples that have been relocated from the default install location.
- Ultrabeat now correctly applies the Fine Pitch adjustment to all triggered samples when trigger mode is set to Multi.
- It’s now possible to halve/double the current rate of the Arpeggiator plug-in by clicking the Slow/Fast buttons.
- The ES1 synth plug-in can now be set to offer 32 and 64 voices per instance.
- The Scripter plug-in now allows System Realtime MIDI events to pass through.
- The Scripter plug-in now offers an option to keep current control values when recompiling a script, rather than resetting all values back to their defaults.
- The Scripter MIDI plug-in now includes a Set Parameter function.
- Switching between Vintage Electric Piano patches while holding notes no longer potentially results in momentary jumps in level.
- The Vintage Electric Piano no longer potentially creates audible pops when switching patches when the Drive is enabled and set to Type II.
- It’s now possible to continue working with the Scripter editor window when Logic Pro X is not in focus.
- The Surround Compressor plug-in now properly shows all the new circuit types available in Logic Pro X.
- It?s again possible to copy or paste settings in the Space Designer plug-in window.
- The order of controls in the Retrosynth Filter Envelope and Amp Envelope sections has been reorganized to improve usability.
- The plug-in window no longer appears empty for Waves plug-ins opened in projects created in Logic 9.
- Fixes an issue in which inserting a plug-in on multiple stereo Software Instrument channel strips would insert mono versions of the plug-in on some channel strips.
- EXS24 or Kontakt settings are no longer removed from a song if the Audio Device buffer size is changed before saving the song.
- Resolves an issue in which adjusting parameters on the Channel EQ while playing back might cause minor clicks and pops in the audio signal.
- Moving an Amp Designer instance to a different plug-in slot no longer sometimes changes its sound.
- ?Save as Default? for Audio Unit presets again works as expected.
- It?s now possible to exchange movie files in a project by dragging a new movie file into the Movie window or the Movie inspector.
- Logic Pro X can now work with the following professional video codecs, if OS X Mavericks v10.9 and the codecs are installed: Apple Intermediate Codec, Apple ProRes, AVC-Intra, DVCPRO HD, HDV, XDCAM HD / EX / HD422, MPEG IMX, Uncompressed 4:2:2, XAVC.
- There is now a Show/Hide Movie Window command in the View menu when the current project contains a movie.
- Resolves an issue in which some movies that were compatible with QuickTime X did not play in Logic Pro X.
- Exporting audio to a movie with a portrait orientation no longer causes the movie to rotate 90 degrees.
- Logic is now able to export surround AAC audio to a movie even if the original audio in the movie was originally kept.
- The visible frame of a movie now updates as note lengths in the Piano Roll are changed.
Import/export fixes and improvements
- XML projects imported from Final Cut Pro X now contain volume and pan automation when opened in Logic Pro X.
- Exporting a project as an Final Cut Pro/XML file with the ?Export as Final Cut Compound Clip? option enabled now behaves as expected.
- Includes several improvements to the way Logic handles audio sample-rate conversion when importing Final Cut Pro XML.
- Logic now shows a progress bar when importing large Final Cut Pro XML projects.
- 32-bit float audio files in Final Cut Pro XML projects are now converted to 24-bit files during import so they play properly when imported into Logic.
- The start time of imported Final Cut Pro XML projects is now consistently correct.
- It?s now possible to export Music XML when the Score window is in linear view mode.
- Logic no longer shows multiple alerts when importing a Final Cut Pro XML project containing videos in a format not supported by Logic.
- Songs created in GarageBand 6 no longer load in Logic Pro X with an extra channel in the Mixer.
- Fixes an issue in which audio in a song imported from GarageBand 6 might play back too fast in Logic Pro X.
- Logic now offers to include embedded tempo and marker information when using Track Import to bring an audio file into a project that contains no other audio regions.
- Simultaneously dragging multiple MIDI files into the Tracks area now behaves as expected when using No Overlap mode.
- The default destination path for exported MIDI files is now the project folder instead of ~/Music/Logic.
- When importing projects, there is now an Add All button in the Aux import dialog.
- The user settings in the Bounce window are now retained after sharing to iTunes.
- Split stereo SD2 files no longer incorrectly import as AIFF files when the WAV file option is enabled.
- The ?Share Song to iTunes? command now creates a playlist with the name entered if there is not already an iTunes playlist with that name.
- MIDI events that precede the start point of a region are no longer included when the region is exported as a MIDI file.
Stability and reliability
Includes several fixes related to stability and reliability, including to resolve issues that could cause Logic to quit unexpectedly in these circumstances:
- When changing the length of a time-stretched region
- When importing tracks from another project
- When recording with the color palette open
- When bypassing an instance of the Maschine plug-in
- When exporting Music XML after applying Enharmonic Shift to some notes
- When changing the range on an Environment fader whose style was set to Text
- When quitting a project that has a Surround Compressor inserted on a channel strip
- When removing a control surface from the Control Surface setup window when the Logic Remote is also present
- When changing the range value of a Smart Control during playback.
- When reapplying a Time and Pitch operation after undoing a previous one
- When dragging an audio region from a take folder to a new song
Reviewer John Krogh expands on the December 2013 print review of Apple Logic Pro X with a screen video tour of new and useful features.
Logic Pro X has more than just a new look — it gives you new options you’ve never had before. You can work the way you always have, with the full power and depth of Logic Pro. Or if you’re exploring ideas, you can choose to work with a more streamlined set of controls to keep things moving right along. You can also personalize Advanced Tools to make your workflow match your creative flow.
The new design also makes it easier to get things done. Transport controls are now located right at the top of the main window. You can easily browse and add more sounds from the Sound Library, conveniently placed next to other track-related controls. Visual snap guides help you quickly align and edit regions. A more responsive, more accurate tuner is just a click away. And Autosave keeps all your work safe and sound. Want to know how something works? Just hover your cursor over any part of the interface for Quick Help tips. To dive deeper, pull up the relevant section of the user manual with a single keystroke.
In this Logic Pro X video tutorial, Bill Lee explores Logic’s new Track Stacks function for mixing a song.
In this video we will explore the use of Track Stacks in the Logic X mixing workflow. Mixing a song with many instruments can get complicated and sometimes hard to manage. Track Stacks can help simplify the mix process by grouping, submixing and simplifying the visual representation of your musical parts. This is especially useful when you have many tracks of a similar type, like percussion and background vocals. This is also useful on software instrument tracks as you can see in Matt Shadetek’s latest video tutorial, Using Track Stacks for Big Layered Synths. Once you have combined multiple tracks into a Track Stack, you can then process or automate the Stack as a submix. This feature is one for every Logic user to be familiar with. Check it out! – Bill Lee
A tutorial focusing on using MegaMacho drums and Evil Razor together in Logic Pro X to create a cool dance Jam
EM Technical Editor Gino Robair gives us his initial impressions of aspects of Apple’s new release, Logic Pro X, including a run through of the Drummer Track, Drum Kit Designer, MIDI Plug-Ins, Logic Remote for the iPad, and more.
Apple has announced the release of Logic Pro X, featuring a new interface designed for pros, powerful new creative tools for musicians, and an expanded collection of instruments and effects.
Logic Pro X includes Drummer, a revolutionary new feature that provides a virtual session player that automatically plays along with your song in a wide variety of drumming styles and techniques, and Flex Pitch, which provides integrated pitch editing for audio recordings. Apple also introduced Logic Remote, an innovative new way to play and control Logic Pro X from your iPad®, giving musicians the flexibility to create and mix their music from anywhere in the room.
“Logic Pro X is our most powerful version yet, with advanced tools and a modern new interface designed to streamline the process of creating professional quality music,” said Philip Schiller, Apple’s senior vice president of Worldwide Marketing. “Musicians are going to love creative new features like Drummer, Flex Pitch, Track Stacks and the Arpeggiator.”
“Logic Pro was critical to writing and recording our debut album Night Visions, so we couldn’t wait to get our hands on Logic Pro X,” said Wayne Sermon, guitarist of the Platinum-selling band Imagine Dragons. “We love the new design, and the creative features of Logic Pro X have already been inspiring us to write new material while we’re on tour.”
Logic Pro X has been designed with a modern new look while preserving and expanding the power and features that professional users rely on. The streamlined interface provides access to advanced tools and functionality for more technical tasks, or can be hidden to allow musicians to focus on being creative. Flex Pitch helps users fix out-of-tune vocals and even change the melodies of recorded audio by manipulating individual notes within an audio waveform. Track Stacks lets you organize and collapse multiple tracks into one, or can be used to create rich, layered instruments. Smart Controls allow you to manipulate multiple plug-ins and parameters with a single move for quick and powerful sound design. An improved Mixer helps manage mix sessions more efficiently, with increased visibility into signal flow and dynamics and faster ways to manipulate channel inserts.
Logic Pro X provides a collection of new creative tools for songwriting and music production. Drummer delivers professionally produced, realistic drum tracks that respond to your direction and can perform millions of unique grooves in rock, alternative, songwriter and R&B genres. Drummer is powered by the performances and sounds of some of the industry’s top session players and recording engineers, including legendary mixer/producer Bob Clearmountain, who has worked with the Rolling Stones, Bruce Springsteen and David Bowie. Designed to work with Drummer, the new Drum Kit Designer plug-in lets you build your own custom kit using a diverse collection of professionally recorded snare drums, toms, hi-hats and cymbals that you can mix, match and fine tune to get the right drum sound for your song.
Logic Pro X expands Logic Pro’s rich collection of synthesizers and keyboards with more new instruments. The Arpeggiator is one of nine new MIDI plug-ins and can transform a simple keyboard chord into an elaborate performance. The new Retro Synth emulates some of the most popular classic synthesizer tones from the 70s and 80s, and Vintage Keyboards offer realistic models of electric pianos, B3 organs and clavs, with sophisticated tone-shaping controls. Bass Amp Designer allows bass players to play and record using vintage and modern bass amps, with cabinets and microphones that can be configured to build a custom bass rig. Logic Pro X also features an entirely new Sound Library with an updated loop collection and over 1,500 instrument and effect Patches that make creative use of Track Stacks, Smart Controls, the Arpeggiator and other new plug-ins.
Logic Remote is an innovative new way to extend the creative power of Logic by using your iPad. Designed to take full advantage of the iPad Multi-Touch™ display, Logic Remote gives users new ways to record, mix and even perform instruments in Logic Pro X from anywhere in the room, turning their iPad into a keyboard, drum pad, guitar fretboard, mixing board or transport control.
MainStage® 3, a major update to MainStage, is the live performance companion app for Logic Pro X, turning the Mac® into a live rig that makes it easy to bring sounds from the studio to the concert stage. MainStage 3 features a new user interface and maintains compatibility with the new Logic Pro X plug-ins, Patches and Smart Controls.
Logic Pro X and MainStage 3 are available to purchase for $199.99 USD and $29.99 USD, respectively. Logic Remote is available as a free download from the App Store.
More info: http://blog.dubspot.com/logic-trap-3/
Matt Shadetek returns with another episode of Secret Knowledge, our video tutorial series of production tips, techniques and advice for Logic users. In this concluding chapter tutorial on trap drum programming, Shadetek explains how to put all the ingredients together in a mapped MIDI instrument so you can easily trigger kick, snare, hi-hats, and snare rolls. In case you missed the previous tutorials within this series, check out parts one and two.
More info: http://bit.ly/146Xrgh
Matt Shadetek returns with another episode of Secret Knowledge, our video tutorial series of production tips, techniques, and advice for Logic users. In the second video, Shadetek continues his tutorial on creating trap beat patterns using Apple’s Logic Pro.
More info: http://bit.ly/XEpxhS
Matt Shadetek returns with another episode of Secret Knowledge, our Logic Pro video tutorial series of production tips, techniques and advice for Logic users. In this video, Shadetek shows looks at the technique of “re-micing.”
This technique is commonly used in studios where people are recording electric guitars where they want to capture the sound of the guitar coming out of the amplifier. In this case I’m using it for a slightly non-traditional application to add some texture and noise to make my piano feel more like an old sample and less like a digital instrument. I’ve used this technique with amplifiers to add interest to cheap sounding casio keyboards and other ‘fake sounding’ digital sources. The basics are that we create a sound and then play it out of something, either an amplifier or a speaker and then re-record the results. In this case I’m running it out of my speakers to add some room noise and then mixing that back in with the original clean signal. Hopefully this inspires you to create your own interesting recordings and some life and dirt to your clean digital sounds. — Matt Shadetek
More info: http://bit.ly/VAhK6k
Dubspot instructor and course designer Matt Shadetek returns with another episode of Secret Knowledge, a Logic Pro video tutorial series full of production tips, techniques and advice for Logic users. In this installment, Shadetek shows how to create rave stabs by layering multiple detuned saw waves, using Logic’s ES2 virtual analog synthesizer.
The sound we’re going to create here has been in use for years in many styles of electronic dance music, but somehow people keep returning to it: the rave stab. Rave stabs are made by layering a pair of highly detuned saw waves with one another and then using something to animate the pitch and cause it to bend. In this example we’ll do this with the ES2 synth in Logic and an envelope but there are many ways to create this type of sound. All you need is a synthesizer that can layer saw waves and create pitch movement. For extra credit I’ve set up the envelope modulating the pitch to be velocity-sensitive, so when this patch is played from a controller we get some additional variation depending on how the instrument is played. – Matt Shadetek