A demo of infinite random mode, accents, and pattern chaining on the Groovesizer Alpha.
The Groovesizer (pronounced groove-a-sizer) is a DIY 8-bit audio platform. It’s a musical chameleon that can take on a number of different roles from sequencer to synth, drum machine, or midi controller. Exactly what the Groovesizer is at a given moment depends on the firmware it’s running. Existing firmware can be freely hacked, or new firmware developed using the beginner friendly Arduino IDE. Firmware is loaded to the board directly from the Arduino IDE, either via an AVR ISP programmer, or by flashing the Atmega chip on an Arduino board and swapping it out.
The Groovesizer is based around a custom PCB that features 6 potentiometers and 5 rows of 8 tactile switches and leds (4 rows for the sequencer / trigger buttons and 1 row dedicated to control functions). It features an integrated Arduino clone, an 8-bit DAC option, an LM386 amp output, MIDI in/out/sync and is configurable to work with some of the most popular existing Arduino audio projects.
Furthest along in its development is the Alpha firmware which features a 3 oscillator monosynth attached to a 32-step sequencer with 112 memory locations to store patches and patterns.
“bitBUMPER deluxe v3“ – the ultimate 4 and 8 bit Pandora Box filled with hundreds of low bit surprises.
This ReFill is your best friend when you´re looking for inspiring new sounds with a character and a bite. To catch this character some amazing sources were sampled: RozzBox One v2, QuadraSID, the old grey Gameboy from 1989 with “Nanoloop 1″ and “Littlesounddj”, the Gameboy Advance SP from 2003 with “Nanoloop 2″ and the Nintendo DS Lite from 2006 with “DS Electroplankton” and “Korg DS-10″.
Version 3 adds new rex loops, 20 new combinator & 25 NNXT patches, as also lots of new samples …
bitBUMPER deluxe v3 Contents:
• 382 combinator patches.
• 185 NNXT patches, 138 rex loops, 650 unique samples.
• 12 demo tracks in Reason format included.
Offering price per unit is 27,90 ,- EUR (normal price is 39,90 ,- EUR)
AfroDJMac explores Ableton Push from an 8bit perspective, details below:
As a guitar player, I’m really enjoying Ableton Push’s chromatic note mode. The intervals are just like on guitar, so this new instrument feels very familiar! Here’s some goofing around.
Songs: “Crazy Train” Ozzy Osbourne – “Purple Haze” Jimi Hendrix – “Ain’t Talking Bout Love” Van Halen
Visit my site for more stuff like this, including Live Instrument downloads, tutorials and music! http://www.afrodjmac.com
Nanoloop (1st version for Nintendo Gameboy) + modified Korg Monotron, both synced by a Roland TR-626. Nanoloop is triggered by the rimshot pattern of the 626. The sawtooth LFO (low frequency oscillator) of the Monotron is triggered by syncuino (http://chemiker1981.blogspot.com/) and the cutoff frequency of the Monotron analog filter is controlled by a sequence generated by Syncuino.
A song that Aizerowe has worked on tor a while in CyberTracker 1.01 It’s a cover and a personal interpertation of the theme music in the Hobbit. Witch a touch of chiptune
Both, a circuit-bent Korg Monotron and a Nanoloop (Synthesizer and Sequencer on Nintendo Gameboy) are synced by the trigger impulses sent by a Roland TR-626 drum computer.
This allows to filter the raw chiptune sound of Nanoloop by the analog filter of the Monotron. The retrigger of the Monotron LFO is the red wire. The sync mod (circuit-bending) is done like shown here: http://stevewoodward.posterous.com/lfo-reset-point-on-korg-monotron
SNES ROM invite for Blip Tokyo 2012. Tested on real hardware.
Try the ROM in your favorite emulator : It looks/sounds much better in there I promise!
“Spent more time than I’d like to admit getting this thing going! Lots of video tricks – the SNES hardware is pretty sweet (HDMA) but mode7 is tough! I have a pretty good development setup now.”
GREETS TO 68KREW! – AGA – TMB – NO CARRIER – CTRIX – MONODEER – 2 PLAYER PRODUCTIONS – SOUNDBYTES CREW – HEXAWE – BLEO – HERRPROF – HEOSPHOROS – LIKELUKE – PT!H! – 8STATIC – KRIS KEYSER – EMI – MATTHECHT – DUSTMOP – ROCHESTER CHIP – ABRASIVE – FUNKYSAUCE – SECNARF – DAURAGON – LUMAR – DOOLS – KRUGS – ANIMAL-STYLE – CHEAPSHOT
FOR ALL YOU C64 FANS OUT THERE, ENJOY
I’ve been a big fan of the Commodore 64 since its release way back in 1982. As 2012 is the ’64’s 30th anniversary, I wanted to produce something in honour of this great little machine that has given me countless hours of pleasure, frustration, and head-banging! Here it is. For reasons of time and space, I had to cut a few scenes that were originally planned (and have been created) but I will probably use them in another C64 video in the near future.
If you’re able to recognise all the games/references in this video then you truly are an Old School Commodore geek. I’m proud of you!
Please check this description out again shortly, as I’ll be uploading some HD Windows desktop wallpapers featuring many of the 3D models used in this video, plus some more that didn’t make it into the final edit.
Video by Mike Berry, AKA The Kernal.
Music from Terra Cresta, arranged and remixed by Jess D. Skov-Nielsen.
Originally composed by Martin Galway.
Thanks to Jess D. Skov-Nielsen for giving his kind permission to use his music.
Thanks also to David “Jazzcat” Simmons for helping to supply most of the group/scener logos.
Minimalistic 8-bit techno with Nanoloop & Line6 EchoPark.
Based on the award-winning DL4™ Delay Modeler, Echo Park™ is loaded with unbelievable sounding models including Analog, Tape, and Digital Delay. Different delay patterns such as slap, ping pong, swell, and sweep can be adjusted with the twist of a knob, and the Mod dial can be tweaked for even more variations. Also features Tap Tempo and stereo ins and outs.
Here’s a new treat for 8bit synth fans, check out the SJS-ONE.
SJS-ONE is a software defined 8-bit mono synthesizer with a dual (series) MAX261, switch-cap filter, which we are, as far as we know, the only ones to use at this point in a DIY-synthesizer.
The synthesizer has some interesting history that has certainly colored its development and ultimately it’s sound. The initial version was developed as an instructional workshop for a synth-event called SyltJam in 2011. The workshop idea was to show people how quickly you can design the basic hardware and software required to produce a platform for versatile audio and music generation.
As it turned out, people liked it’s sound so much that we decided to refine the design – which more or less involved adding peripheral components to increase configurability and improve on stability and ESD, ground-mismatch and noise sensitivity while keeping the actual design minimal and simplistic.
It’s beginnings are as humble as it’s production – less than 50 of these have been made available and all parts are hand assembled and hand soldered, while the manual is hand drawn and cases hand painted.
Perhaps the most unique aspect of this synth is the choice of digital platform – the Arduino. We did not want to build something static and opted to keep the Arduino instead of adding an on-board microcontroller. Because this will make it so much easier to modify the functionality of the synth firmware provided by us, or to write your own software with a completely unique sound using the vast community support that is available for the Arduino platform.
All aspects of the synth can be fully controlled by designing your own custom firmware and we sincerely hope that people will share their firmware in the spirit of the open source and hardware that inspired us to drive this project from idea to final product.