Download a new free granulator effect unit

February 5, 2012 · Posted in Uncategorized · Comments Off on Download a new free granulator effect unit 

Argotlunar 2, a realtime granulator effect for Mac, PC & Linux, is available now as a free download.

Argotlunar breaks up an incoming audio stream into short samples (Grains). Each grain can have random settings of amplitude, panning, duration, delay, pitch, glissando, filter and envelope. The output of all grains is mixed and sent to the main output. The main output can be fed back into the main input.

Time-related parameters can be synced to the host tempo, for rhythmic or pulsing textures. Pitch-related parameters can be quantized for harmonic or melodic effects. Feedback can create chaotic and distorted sounds.

Grain Science — Quick Overview

January 27, 2012 · Posted in Uncategorized · Comments Off on Grain Science — Quick Overview 

A quick tour of our new iPad synthesiser, in which I make a lot of strange loud noises.

The intro tune was created in Grain Science itself by using the built in performance recorder on each track, and sending them to our Hokusai Audio Editor for mixing and mastering.

Grain Science is out now in the App Store: http://itunes.apple.com/app/id487233637

For more info: http://www.wooji-juice.com/products/grain-science/index.html

Grain Science is an iPad Synthesiser that makers, Wooji Juice, say is designed for musicians, soundscape artists and SFX engineers who want to go beyond their Sylo Synthesiser. They say that Grain Science is built on similar principles of granular synthesis, but is vastly more powerful.Here’s what they have to say about it…

Use the built-in waveforms, or record or import your own — then use the sophisticated grain engine to create something completely new from them! Grain Science is easy to get to grips with, but offers lots of depth to explore: instead of offering one or two LFOs, almost any parameter in the system can be programmed to vary over time in complex ways.

Using new optimisations available in iOS 5, we can provide two grain units per voice, which you can combine for morphing or complex modulated sounds, then send through a configurable FX chain. Pick any 4 from the collection of FX units (including various types of distortion, high- and low-pass filters, phaser, resonance and echo), and connect them up in any order. Other audio tweaks include soft loop, reverb, glide and supercharger controls, and the ability to affect granular synthesis in realtime (live grainbending).

Also featured are an arpeggiator with both chord and step-sequence modes; Core MIDI support, including “tap & twist” learning for setting up controls; and a customisable performance screen with a collection of XY Pads and wheels.

Rounding it off, Grain Science plays nicely with others: Dropbox, Twitter and email integration are all included, for sharing or exporting your waveforms, recordings of your performances, and instrument (patch) designs.

Pricing and Availability:
$9.99

Borderlands Demo/Improvisation

January 9, 2012 · Posted in Uncategorized · Comments Off on Borderlands Demo/Improvisation 

http://vimeo.com/34382992

Borderlands is an interactive granular sampling instrument that was built for a course at Stanford’s Center for Computer Research in Music and Acoustics (CCRMA).

Please view the video in fullscreen, HD (so the text is visible).

For source code, usage information, and other details, please visit ccrma.stanford.edu/~carlsonc/256a/Borderlands/index.html

Borderlands originated as a final project for the class “Software Paradigms for Computer Music” at Stanford’s Center for Computer Research in Music and Acoustics (CCRMA). Given the time constraints of the academic quarter and the short period over which Borderlands was developed, the software is by no means fully realized – there are a lot of features left to be added (see the list here). I hope to continue expanding the capabilities in the coming weeks. A multitouch/mobile version is planned, but probably won’t be available for another few months. I have also been talking with a few people about an interactive sound installation, which will hopefully begin to take shape in the near future.

Grain Science — Quick Overview

December 23, 2011 · Posted in Uncategorized · Comments Off on Grain Science — Quick Overview 

A quick tour of our new iPad synthesiser, in which I make a lot of strange loud noises.

The intro tune was created in Grain Science itself by using the built in performance recorder on each track, and sending them to our Hokusai Audio Editor for mixing and mastering.

Grain Science is out now in the App Store: http://itunes.apple.com/app/id487233637

For more info: http://www.wooji-juice.com/products/grain-science/index.html

Grain Science is based on the principles of granular synthesis: taking audio (a waveform/sample), tearing it into tiny pieces (the “grains”), and then putting them back together.

You can use it like a traditional sampler, by telling it to put the pieces back together exactly how it found them. You can use it like a traditional analogue synthesiser, by using sawtooth, sine or other basic waveforms as the source material — after the grain synthesis is done, you still have a variety of sophisticated tools to pass your sound through, before it hits the speakers or recording.

Of course, you can also go to places that neither a sampler nor an analogue synth can dream of going! With grain synthesis, the sound can be exactly as it started, or completely unrecognisable, or anywhere in between. The ability to create entirely new sounds that still, somehow, retain some of the essential qualities of the original, is one of the things that makes granular synthesis so interesting.

Not only that, but Grain Science offers two grain units per voice. Because you can control the mix between them — either manually, or programmed to change over time according to your needs — you can create layered, morphing or rich, complex modulated sounds (as you can also use the second grain unit to amplitude-modulate the first). You can also get direct control of the grain unit scrubbing, allowing you to “grainbend” live to create truly wild audio!

Nebula brings real-time granular synthesis to the iPad

December 21, 2011 · Posted in Uncategorized · Comments Off on Nebula brings real-time granular synthesis to the iPad 

Nebula brings real-time granular synthesis to the iPad, including glissons and grainlets. Granulation can be performed on several prototypal waveforms (sines, triangles, squares, noise) and morphing can be applied between them.

It is possible to store presets and interpolate among them using a single finger through the gesture mode (activable by the provided button or simply by going to landscape mode). You can also save and load banks of presets and share them to your friends through iTunes, using the App page.

In the motion mode, it is possible to control some parameter of the synthesis in a physical manner by simply moving the iPad in your hands. Finally, all the produced sounds can be recorded and exported to your favourite platform: the recorded sounds will be found in iTunes under the App page.

The app is priced at $4.99.

Get it here >>

Curtis UI Study – exploration

November 17, 2011 · Posted in Uncategorized · Comments Off on Curtis UI Study – exploration 

Curtis – Turns any recording into a totally unique synthesizer! Curtis uses an unusual hybrid of wavetable and granular synthesis to create tones and timbres quite apart from the standard FM or subtractive synthesis fare. Add this app to your arsenal to create sounds you simply cannot squeeze out of any other synth, no matter how much you’ve twiddled its knobs.

Granular synthesis works by combining many tiny grains of sound from an existing recording, creating new sounds with the texture of the original, now with endless temporal possibilities. Play the sound forward, backward, or even at a single point!

Unlike scratching a record, pitch doesn’t depend on how quickly you move through the recording. Try with spoken word, singing, synths. Mangle your recordings or create soft, gentle textures! If scratching is your thing, Curtis now also includes a scratch mode, letting you shred your recordings turntablist style.

Get it here >>

About:

The Strange Agency designs and builds sites and software. We focus on apps for mobile devices, and we make everything from rich media banners to heavily trafficked websites to small music-making robots. We love open-source, standards-compliant, platform-spanning code.

Cool sound textures generated by SoundMashine

November 14, 2011 · Posted in Uncategorized · Comments Off on Cool sound textures generated by SoundMashine 

SoundMashine is a granular synthesis based sound sampling and sequencing app for the iPhone and iPad. This video demonstrates some of the sound textures that can be generated from a basic input source, in this case the tapping of a table surface and rattling of a cup.

Description

SoundMashine is a granular synthesis based sound sampling and sequencing instrument. Fully utilising touch gestures to provide a fast and easy to use compositional tool.  The app records sound using the devices built-in microphone, then using a beat slicing process divides the sound and automatically assigns the slices to each of the 16 screen tiles. Each tile has its own set of parameters allowing you to adjust window size, playback rate, pitch, feedback, delay and delay modulation, all of which are easily set by the swipe of a finger. Each parameter listed can also be randomised between a set of assignable values. This flexibility allows you to build up a palette of sounds which can be stretched and processed to the extreme allowing rich and diverse creations far removed from the input source .. if so desired.

In addition the built-in sequencer allows you to record patterns of tiles that can be played back at different speeds, again using simple touch gestures. If you add in the parameter randomisation functions to this, diverse and changeable sequences can be produced. With its flexibility for working with sound at different pitches, rates and sequencer speeds, SoundMashine lends itself well to a variety of compositional paradigms, from beat based through to drone or noise based music forms.

iOS – SoundMashine and an Addictive microSynth

October 25, 2011 · Posted in Uncategorized · Comments Off on iOS – SoundMashine and an Addictive microSynth 

Simple and basic, but serves its purpose

SoundMashine granular synthesis based sound sampler and sequencer app for iphone 4 ipad 2, sound sequencer

SoundMashine is a granular synthesis based sound sampling and sequencing instrument.

Fully utilising touch gestures to provide a fast and easy to use compositional tool. The app records sound using the devices built-in microphone, then divides the sound into slices which are then automatically assigned to each of the 16 screen tiles. Each tile has its own set of parameters allowing you to adjust window size, playback rate, pitch, feedback, delay and delay modulation, all of which are easily set by the swipe of a finger. Each parameter listed can also be randomised between a set of assignable values. Using the sequencer function patterns of tiles can be recorded and played back at different speeds, again using simple touch gestures.

With its flexibility for working with sound at different pitches, rates and sequencer speeds, SoundMashine lends itself well to a variety of compositional paradigms, from beat based through to drone or noise based music forms.

Combines the synthesis power of Addictive Synth with an easy to use 4 track loop recorder. It was never so easy to create beautiful sounds and driving loops.
The unique dynamic wavetable synthesis allows you to explore an unprecedented wide range of sonic territory. From acid loops, crystal clear percussions, realistic human choirs to complex musical soundscapes nothing seems impossible with only a handful parameters to tweak.

Real-Time Granular Synthesis Meets iPad

September 21, 2011 · Posted in Uncategorized · Comments Off on Real-Time Granular Synthesis Meets iPad 

ApeSoft iDensity is designed for asynchronous sound file granulation, offering iPad users a genuine granular playground able to generate a wide range of effects, from common to downright weird. These effects include time / pitch shifting, time / pitch jittering, intricate textures, grain fountain / pulverizer, recording and manipulation of buffers, complex scrub pad exploration, dynamic envelope shaping, and many more.

As apeSoft notes, iDensity for iPad will give you all the basic and advanced tools you need to manipulate sound in subtle and surprising ways. All these features are packed in an optimized, user-friendly, visually sharp interface that is easy to access when improvising live, composing in a studio, or sound designing at home and on the go.

The iDensity app allows you to record audio directly with your iPad mic and load up to nine built-in sound samples or add your own WAV, AIFF, CAF, MP3, M4A or MP3 files via iTunes. Moreover, iDensity makes it possible to record the stereo output (of granulation) into the documents folder while scrubbing in the wavepad or moving granulation parameters in real-time. The mixdown / audio results can then be synchronized with iTunes.

iDensity features at a glance:

  • Nine built-in sound samples
  • Record audio directly with iPad mic
  • Add WAV, AIFF, CAF, MP3, M4A, or MP3 files via iTunes
  • Capture audio output — up to eight shapes for the grain envelope
  • Record the granulation audio output
  • WavePad zoom selection — wavePad scrub
  • WavePad peak normalize, and more

For more information on the iDenisty app for iPad, visit the iTunes App Store or the app’s dedicated Web site, densitygs.com.

More info here >>

iDensity granular synthesis for iPad

September 16, 2011 · Posted in Uncategorized · Comments Off on iDensity granular synthesis for iPad 

apeSoft has introduced iDensity, an iPad app that brings all the powerful Density/Pulsaret (Mac/Win standalone) Granular Synthesis tools to the tablet space. iDensity is a new real-time software designed for asynchronous sound file granulation, a genuine granular playground able to generate a wide range of usual and not so usual effects: time/pitch shifting, time/pitch jittering, intricate textures, grain fountain/pulverizer, recording and manipulation of buffers, complex scrub pad exploration, dynamic envelope shape and many more. iDensity for iPad will give you all the basic and advanced tools you need to manipulate sound in subtle and surprising ways. All these features are packed in an optimized, user-friendly, visually sharp interface that is easy to access when fast-improvising live, composing in a studio, or sound designing at home and on the go! You will have the power, freedom, and flexibility to create like never before – on your iPad! iDensity allows you to record audio directly with your iPad mic and load up to nine built-in sound sample or add your own WAV, AIFF, CAF, MP3, M4A or MP3 files via iTunes.

With iDensity it is possible to record the stereo output (of granulation) into the documents folder while scrubbing in the wavepad or moving granulation parameters in real-time. The mixdown/audio results can then be syncronized with/in iTunes.

iDensity features

  • Nine built-in sound samples.
  • Record audio directly with iPad mic.
  • Add WAV, AIFF, CAF, MP3, M4A or MP3 files via iTunes.
  • Capture audio output- up to eight shapes for the grain envelope.
  • Record the granulation audio output.
  • WavePad zoom selection- wavePad scrub.
  • WavePad peak normalize- etc.

iDenisty for iPad will be available from the iTunes App Store soon.

More information: iDensity

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