Always nice to here the OP-1 in action:
Decided to try and add 12 seconds from “Scrillex – Kill Everybody” to an drum in the OP-1. Looped one of the sounds in the drum pattern section and that is basically what is playing through the whole beat. Using Spring as effect. I wanted to do some more creative stuff here but … this is just a test.
“Makes ANY objects (or your voice) into drums! This IS as fun as it looks. The programmer has granted permission for this video. ”
TableDrum is the Augmented Audio application that allows you to sync the sound of any real object and trigger a real time response of high quality drum sounds. You can now build your own drumset from practically anything. Drum applications where users tap the screen are things of the past. This is the future! Take it to the streets, show your kitchen table who’s the boss or simply let your stuff feel the rhythm. With the TableDrum application the world is now your virtual drum set. You can sync the sound of basically any real object to your iPhone, iPad or iPod Touch and link it to high quality drum samples of your choice. Included in the app is the Classic Rock kit with 8 high quality drum samples. By expanding your sound library with the Ethno & Jazz kit and Electro and Glitch kit you can get access to another 32 high quality sounds to play with.
Some things to get started
Gear up with a couple of pencils and some office supplies, each one with unique acoustic characteristics, to drum on!
Use headphones for best result.
To link a drum to a real physical object
1. Hold down a drum pad until it starts glowing.
2. Release and tap a real physical object several times (4-8) while the light fills the circle.
3. When the linking process is done, the rim of the pad will glow.
The app recognizes sound, so for the app to work at its best, the sounds you link should be different and distinguished. While you are playing, hit the object the same way as when you linked it.
A short test of the KOMA Elektronik BD101 with a Vermona analog drumsynth and a Moon Modular Quad CV Source. A sneak peak in the Gate / Delay functions and the Infra red motion controller. Recorded at the Schneiders Laden HQ in Kreuzberg, Berlin (http://www.schneidersladen.de).
The BD101 and FT201 (State Variable Filter / 10 Step Sequencer) are now available for pre-order from the KOMA Elektronik website. To win your own KOMA Elektronik pedal, go to http://www.facebook.com/KOMAelektronik and press “like.” Only 7 days to go before we pick a winner from the big hat…
Classic drum sounds
This is a demonstration of the custom sounds I made for my Yamaha FB-01 using the Atari ST program “Caged Artist FB01 Editor”. As you can see… its possible create drum sounds similar to what you’d hear on a drum synth, as well as create typical FM sounds… and even a very clear sounding square wave. I am sure someone will comment with “this sounds like Sega Genesis” and I agree mostly.
PS – there are no external effects applied… not that it sounds like there are
If we’re talking about Rob Papen’s Punch, then the answer is YES. Check out this video to see how to divide up your drum parts in Punch and process each individually.
With Punch, Rob Papen delivers a brand new speaker busting, body rattling software instrument. Punch delivers synthesized drums in the finest audio quality and with breathtaking features for the contemporary producer.
You can can use synthesis and the build in samples to build your own unique sounding drum-kit, but also your own samples can be loaded into Punch to complete your kit. Your sounds can then be crafted using the stunning features, filters and huge synth power we all know from other RP synthesizers.
Punch has a unique sound but also built in sequencers, allowing you the user to have multiple patterns at your finger tips. These grooves can be triggered in a live environment to build a song, but are also great for just improvisation and jamming!
Also featured are a growing amount of drum-kits built by 3rd party designers and famous DJ’s which complete the arsenal of power that is Punch…
Like to Make Beats? You’re in for a treat. With Rob Papen’s Punch, you can can use synthesis to build your own unique sounding drum-kit, but you can also load your own samples into Punch to complete your kit. Your sounds can then be shaped using the filters and synth features.
- 2 Bass Drum with 4 different models and 18 built in samples
- 2 Snare Drum with 2 models and 33 built in samples
- 2 Open Hihat and 2 Closed Hihat, with 3 models and 12 built in samples
- 3 Toms with 2 models and 8 built in samples
- 2 Claps with 3 models, and 13 built in samples
- 3 User Drum , with 5 models and 37 samples
- 8 Dual Sample slot, each with there own amp / pitch envelopes & filter and filter envelope.
- Each drum has it’s own ‘easy controls’, distortion (20 different models) , output destination (to dry or any of the 4 fx / output channels) , and choke groups.
- Each drum can be preview and selected by clicking in the Drum Preview Pad.
Punch has it’s own internal sequencer which can play 8 different patterns of up to 16 steps long (4 Grooves & 4 Break patterns) , these having a swing and humanization controls.
Each pattern is composed of 4 tracks, each track having it’s own drum output.
Each step in each track can have different velocity, panning, pitch , envelope speed & flaming, and each pattern also has two free step values which can be used to modulate controls.
Punch has 2 envelopes, 2 LFOs and 8 modulation slots , which allow you to use a wide variety of modulation sources to control Punch’s parameters.
The Mixer screen shows the volume & panning of all the controls, plus the fx mix & panning, allows you to easily mix the drum sounds.
Easy to use sliders let you alter the main controls on the fly during use.
FX 1 to 4
4 FXs, each with 25 different type of fx (delays, reverbs, chorus , distortions etc), which can arrange in 5 different ways. In the multi-channel version of Punch, these fx are output to the different output channels.
Full Manager screen, which show you all the presets, banks & presets, allow you to load, save, copy & paste etc them, including the powerful find function.
“I recently finished the second of my analog drum synth projects. The upper box is a Thomas Henry MPS (Mega Percussive Synth) along with Richarious Liquid Hi Hat, 2 Ian Fritz AD/AR and two simple VCA’s, Foniks VC Pattern Sequencer and VC Clock a couple LFO’s and a simple Mixer. The lower box is four Bass++ voices (Mr. Henry) and a bunch of CMOS for sequencing and dividing up clocks.
Many strange beats possible here – and a long time between repeats if I really get the VCPS and Logic working together! This is a very simple demo to give an idea of what it does. Much better sounds and more interesting beats are available!”
A quick rundown of different sounds you can achieve with polychord’s synthesizers. We’re using the strum keys and making changes to the envelope, wave, cutoff & resonance, tremolo, and more.
Shoulda Woulda Coulda has released Polychord 2, a music app for the iPad.
Polychord is drums, bass, chords, and accompaniment all wrapped into one.
Simply press one of the chord circles and your on you’re way to writing a song. Drums and bass follow the chords automatically, but the coolest part is probably the strum keys on the right: simply swipe your finger over the yellow keys (or chrome keys in version 2) to strum a chord.
Changes in Polychord 2
- Record and share songs with SoundCloud.
- Sleek new UI made in collaboration with Jonas Eriksson.
- Palettes, so you can save your settings.
- Palette f-keys, for fast switching between palettes.
- Sine, Sawtooth, Triangle and Square Waves for each instrument. (We used an ‘analogue simulation’ technique for generating the synthesizer waves, which warms them up a bit.)
- Bitshift features for drums: full control over the reduction of bits / bitrate, allowing you to completely decimate the sound or just add a touch of noise.
- Basic low-pass filtering, resonance for each instrument.
- Tremolo Depth controls.
- Scale mode for the strum keys: rather than the strum keys playing the notes of the current chord, you can set them to numerous other scales.
- Arpeggiator based on time-signatures. Full control over the speed and count of the arpeggiator — allows you to mix a different time signature over the beat. Arpeggiator now has all of the same synth controls as the other instruments.
- The UI now highlights the last chord you pressed, rather than always highlighting the root-note.
- Octave control for every instrument.
- Precise BPM control, with text input.
- A global on/off switch for Auto Accompany.
- File manager for renaming/deleting/loading palettes, songs, etc.
- Pitch bending on strum keys (sends out MIDI too).
- Skins panel lets you switch back to the classic color scheme.
Polychord 2 is available to purchase for $9.99 USD.
Later on this Spring, Rob Papen will be releasing Punch (Mac / Win), a virtual drum synthesis and sampler instrument featuring built-in samples and groove sequencers.
According to Rob Papen, Punch is one heck of a “speaker busting, body rattling software instrument.” The Punch plugin is said to deliver synthesized drums in the finest audio quality, with “breathtaking” features for the contemporary producer.
With the new plugin, you can can create your own sounds, use the included samples, or build your own unique sounding drum-kit. You can also load your own samples into Punch to complete your kit.
Punch boasts built-in sequencers, which give you instant access to multiple patterns. According to the maker, these grooves can be triggered in a live environment to build a song, as well as be used for improve and jam sessions.
What’s in the Punch:
- 2 Bass Drum with 4 different models and built-in 4 classic samples and 19 punch samples
- 2 Snare Drum with 2 different models and build in 4 classic samples 61 built-in punch samples
- 2 Open Hi-hat and 2 Closed Hi-hat, with 3 models and build in 4 classic samples and 7 built-in samples
- 3 Tom / User with 2 Tom models and 8 built-in Tom samples (classic / punch)
- 2 Claps with 3 models, and 13 built-in samples
- 3 User Drum, with 9 models and 37 samples
- 8 Dual Sample slot, each with there own amp / pitch envelopes and filter and filter envelope
- Each drum has its own “easy controls,” distortion (20 different models), output destination (to dry or any of the 4 FX channels), and choke groups
- Each drum can be preview and selected by clicking in the Drum Preview Pad
- Classic samples are samples taken from several classic analog drum machines and punch samples are RP library samples
- Sequencer Patterns (4x groove and 4x breaks)
- Punch has its own internal sequencer that can play 8 different patterns of up to 16 steps long
- 4 Grooves and 4 Break patterns
- Each pattern is composed of 4 tracks, each track having its own drum output, and each step in each track can have different velocity, panning, pitch, envelope speed, flaming, time offset, and free row
- Each pattern also has free row for modulation step values which can be used to modulate controls
- Swing amount, flaming time, and humanization controls
- Modulators: Punch has 2 envelopes, 2 LFOs, and 8 modulation slots, which allow you to use a wide variety of modulation sources to control Punch’s controls
- Mixer: A full screen shows the volume and panning of all the controls, plus the FX mix and panning allows you to easily mix the drum sounds
- Easy Screen: Easy to use sliders allow to alter the main controls on the fly during use
- Effects: 4 FXs, each with 26 different type of FX (delays, reverbs, chorus, filter, distortions, and so forth), which can arrange in 5 different ways. In the multi-channel version of Punch, these FX are output to the different output channels
- Manager Screen: Big manager screen shows you all the presets, banks, and presets; allows you to load, save, copy and paste, and so forth
Rob Papen plans on releasing Punch (AU / VST / RTAS) by the end of May, 2011. For more details, visit robpapen.com.
DS-8 Clone Analog Drum Synth Machine Kit – Synthrotek – Vintage percussion beats
The DS-8 was originally designed by Coron in the 80′s to be mounted on to a drum to in order to produce synth percussion sounds. Similar to the DS-7, which contained a VCO +VCA chain. The LFO modulated the VCO and the decay envelope is triggered by a piezz0 cell. The Decay Pot is really a release and the VCA is controlled by the LFO. The DS-8 added a colored noise generator with a balance pot, which allows more hi-hat and snare “sounds” to be achieved. PC Board measures 5 & 5/8ths X 2 & 5/8ths inches. This PCB is MADE IN THE USA and up to Synthrotek’s fine specs. The Pots can be through-hole mounted, for an easy build.