Super Mario goes techno :-)
[youtube=http://www.youtube.com/watch?v=tIRCzbBB99E]
Found this little crazy video the other day and I must say it is facinating how well the sync goes with the game. I am not sure it is possible to do this kind of automation on NES, but if it does I am sure it will open up doors for many nice chip tunes in the Nintendo world going forward. Enjoy – it is totally whacko and it goes on and on and on
Cheers
Download free demo refill of the NES-001

No, this is not the emulation of Nintendo’s nextgen gameconsole. This is AES, our ARCADE ENTERTAINMENT SYSTEM ! Start the engine and your music will receive this extra portion of 8 bit flavour. 1200 samples taken straight from the Nintendo NES-001, the most popular game console produced in the 80`s. This essential sample collection is usefull for every producer who likes to give his sound that 80`s arcade character, suitable from old school NES music to modern electro or pop productions.
The original arcade gamesounds + keysampled waveforms combined with Reason’s powerfull tools -> ready for you to use as Combinator, NN-XT and ReDrum patches. As always, in our products, the Combinator patches are designed to easily change the character of sounds in a wide range.
Facts
- 169 NN-XT patches
- 45 Combinator patches
- 17 ReDrum Kits
- 1200 Samples
- Refill file count: 1431
- ReFill size: 85 MB
- all samples have been recorded 16 or 24 bit through an Terratec PhaseX24FW audiointerface
- created by e-toy (e-toy/Switzerland)
Here´s where you can download the 18Mb demo >>
GrooveStep Digital Music Studio for Nintendo DS
GrooveStep Digital Music Studio is a revolutionary ultra portable music making application for the Nintendo DS. GrooveStep features an easy to use step sequencer for pattern based music making. You can make beats, melodies and full songs with GrooveStep.
[youtube=http://www.youtube.com/watch?v=LaBy4cvbRAk]
ARCADE ENTERTAINMENT SYSTEM – Reason Refill :-)
New ReFill- AES 001 No, this is not the emulation of Nintendo's nextgen gameconsole. This is AES, our ARCADE ENTERTAINMENT SYSTEM ! Start the engine and your music will receive this extra portion of 8 bit flavour. 1200 samples taken straight from the Nintendo NES-001, the most popular game console produced in the 80`s. This essential sample collection is usefull for every producer who likes to give his sound that 80`s arcade character, suitable from old school NES music to modern electro or pop productions. Sound Demo: http://youproduce.net/soundshop_demos/demosong_aes_1_hq.mp3 ReFill Demo: http://youproduce.net/soundshop/demorefills/ASS008_YOUPRODUCE.NET_AES_Demo.zip Product Page: http://youproduce.net/index.php?option=com_content&task=view&id=1880&Itemid=106
New cool C64 synth from Odo
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Odo has released 38911 Bytes, a synth based on a commodore 64.
Here’s list of features in the company’s own words…
- It has 1 oscillator with 4 different waveforms: Saw,Triangle, Pulse and Pitched noise.
- 3 BPM sequencer with 7 rates and 2 to 8 steps .You can end a sequence or loop it.
- The first sequencer has notes from C to B and octaves from -3 to 4
- In the 2nd (waveform sequencer) you can select saw, triangle, noise, ring saw, ring triangle, ring pulse.
- 3rth sequencer for octaves from -3 to 4
- A filter with envelope from 1 to 8 stages and 13 curves you can select where you want your sustain point.
- Filter types :lowpass,hipass and bandpass.You can activate more than one filter type like on a real c64.
- Cutoff and resonance and a on/off button to save some CPU
- a pitch envelope from 1 to 8 stages and you can select where you want your sustain point.And has a on/off button to save some cpu
- a PW envelope from 1 to 8 stages and you can select where you want your sustain point.And has a on/off button to save some cpu
- Two big LFOs with 19 different waveforms and free speed or 14 bpm speeds
- Ringmodulation with a bitcrusher notes from c to b and octaves from -4 to 4
- a Bitcrusher volume envelope
- 128 presets to start and some simple helpfiles
8bitpoeple :-)
Came across this tremedous 8bit site the other day. Here you will find a veriety of new fresh bitpop tunes. This how the 8bitpeople describe themselves and their mission:
The 8bitpeoples first came together in 1999 as a collective of artists sharing a common love for classic videogames and an approach to music which reflected this obsession. Our primary interests were to provide quality music for free and most importantly to have fun. In the years since, we have grown in rank and expanded our goals.
We continue to provide the vast majority of all our releases for free, including printable covers and inserts so that anyone with the desire to can “manufacture” physical copies of our albums. Furthermore, limited runs of most of our releases are available, offering superior sound quality to the mp3 releases and occasionally bonus tunes.
In addition to our continuing devotion to music, we now have a research & development division dedicated to the creation of software, construction of hardware, and dissemination of documentation related to our cause. Our love for the audio/visual aesthetics of early videogame consoles and homecomputers continues to provide us with the drive to push the medium to its very limits, and then see just how much further we can go after that … you know, just for fun. Homepage >>
Mr Spastic:
Nullsleep:
Rushjet:
Tuesday afternoon with a Nintendo Chip Reason Refill
Nintendo NES Wave Pack Demo Refill – 12MB zipped. An extremely limited but free version of the refill in our store.
My suggestion – downlaod the demo and find out for yourself if its useful 
This is what the manufacturers saying about it;
Do you want to make chip tunes? Or integrate the sound of the Nintendo NES into your music? You do not have to buy the NES or mess around old gear and software that doesnt quite emulate that natural sound 8 bit sound. These are profesionally recorded samples at 24 bit 96khz bit rate directly from the NES output on the back of the machine. People will actually think you have an NES with midi. This CD Includes all wave files of every type of synthesis that the NES is capable of! Every Square wave, Sine, Noise, and even 8-bit percussive samples. Already pre-packed for use as reason refills, these raw uncompressed, unedited samples will give you the power of NES inside your computer x infinity.
These are right out of the back of the NES and professionally mastered. Song templates are for Reason 3.0. The chip collection philosophy is to give you the highest sample rate, and to limit the amount of digital artifacts in your final product. All WAVE files are exposed and editable! Can be imported into other samplers.
Nintendo Museum and YMCK 8Bit
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Rumors has it that japanese chiptune popstars YMCK will unleash some new blippy efforts this month and they are on a European tour. YMCK is the 8bit pop unit formed by 3 persons.The most prominent feature of the band is the 8bit sound that reminds people old game consoles, which attracts the enthusiastic support from wide range of generations.
The 1st album “Family music” released in 2004 made a big hit and made their popularity unassailable.
Their unique style of live performances using 8bit pixel animation is also highly acclaimed.
Their activities are not limited in Japan but also made successes in performing at international music festivals around the world: in Sweden, New York, Thailand, Taiwan and South Korea, and CDs are released in United States, Thailand, and South Korea. Besides those things above, YMCK does a wide range of activities, such as remix works, video game sound tracks, DJ performances, development of 8bit sound plug-in software etc.
Listen to samples of YMCK’s brand of 8-bit, sugarsweet vocal music here while waiting patiently for a reputable importer to carry the dot-pin set.
And while you are in Japan why not take a tour at the Nintendo Museum, good fun:
C=iao




