Buchla 200e modular synth Cubism

November 28, 2010 · Posted in Uncategorized · 1 Comment 

Complex Buchla 200e patch combined with Hertz Donut and ATT4. Ableton Live Reverb and Filter FX. Visualizer by David Tin Nyo

New vocal plug-in called Nectar

November 7, 2010 · Posted in Uncategorized · Comments Off on New vocal plug-in called Nectar 

Izotope will be releasing a vocal plug-in this month called Nectar. The software will have Pitch Correction, Breath Control, Compressors, a DeEsser, Doubler, Saturation, EQ, Gate, Limiter, Delay and a Reverb. It will be $199 at launch then jump to $299 shortly after. As with other Izotope plug-ins there will be an extensive preset browser too.

“Nectar offers dozens of professionally designed vocal production styles powered by eleven processing modules. Users will select an included style and then customize it with faders tailored to that style. For further customization of their vocal sound, users can switch to the Advanced View and access all of the controls of the underlying modules that power the plug-in… iZotope Nectar is ideal for audio engineers, voice over artists, singer/songwriters, recording enthusiasts, podcasters, and anyone else who records sung or spoken vocals. Its dozens of styles cover genres including: Alternative & Indie, Blues/R&B, Classical, Country, Dance & Electronica, Hip Hop & Rap, Jazz, Pop, Rock, and Spoken Word.” – izotope.com

For more info: izotope.com/products/audio/nectar/

Updates from eaReckon – BloXpander & EAReverb

November 5, 2010 · Posted in Uncategorized · Comments Off on Updates from eaReckon – BloXpander & EAReverb 

eaReckon has released version 1.2.2 of BloXpander, a VST host designed for live situations.

Changes in BloXpander v1.2.2

  • Far more stable authorization process. BloXpander should not need multiple authorizations anymore.
  • A new button has been added to easily clear the search box (Plugins Case).
  • Subscenes can now optionally store and call plugins’ state.
  • More anti-virus friendly loading procedures.
  • Checks for Scene Control Configuration validity on start-up.
  • Using the same MIDI input port for both “Scene Control” and “Main Controller”, it is now possible to assign Basic Control elements via MIDI learn (as prior 1.2.0).
  • Fixed Unicode typo issues (‘Rename Preset’ input box).

eaReckon has also announced EAReverb, a true stereo VST reverb for Windows.

EAReverb stands for “Earthy Algorithmic Reverb”. This reverb is 100% algorithmic and does not use any IR files. Early reflections are built “on-the-fly” depending on your own settings. The main “Size” parameter has an impact on both early reflections and late reverb… Switching from a size to another will immediately put your music and/or sounds in a place that matches your choice.

Then you can tweak early reflections using 5 easy parameters + 15 advanced but still comprehensive settings. Finally, you can set the late reverb so it matches your needs. “BNC” and “Warp” settings will add the extra randomness your late reverb deserves. For even more realism, you can inject some of the early reflections into the late reverb.

Most of all, EAReverb provides a natural sounding, “earthy” reverb effect. It is able to simulate the subtle reflections of a very small room as well as very large spaces. It is suitable for music and sound design.
EAReverb has been designed and “fine tuned by ear” to sound the most possible natural… Though, the plethora of parameters should be enough to place your music in a twisted environment if you really want it!

EAReverb will be available by end of 2010. A 3-part teaser is progressively uploaded to Youtube. Parts 1 and 2 are already available.

More information: eaReckon

Valhalla Shimmer – an algorthimic reverb

October 8, 2010 · Posted in Uncategorized · Comments Off on Valhalla Shimmer – an algorthimic reverb 

Valhalla DSP has announced that Valhalla Shimmer – an algorthimic reverb inspired by the work of Brian Eno & Daniel Lanois – is now available for $50.

You can preview a demo of Valhalla Shimmer below. The example uses 4 instances of Shimmer in series, with pitch shifting on 3 of the instances (+/- 12 semitones, +/- 7 semitones, and +/- 5 semitones).

Description:

At its core, ValhallaShimmer is a high quality reverberator, designed to produce a smooth decay, that is both dense and colorless. There are several reverberation modes available, to allow the user to dial in reverb decays of different sizes, ranging from smaller rooms to vast ambiences.

  • By adjusting the Feedback, Diffusion and Size controls, the attack, sustain and decay of the reverb signal can be fine tuned.
  • The modulation controls can be set to produce subtle mode thickening, glistening string ensemble-esque decays, and the distinctive random modulation of the older Lexicon hall algorithms.
  • Two tone controls and the Color Mode selector allow the timbre to be adjusted from bright and glistening to a more natural dark decay, similar to that produced by air absorption in large spaces.

In addition, ValhallaShimmer has the ability to pitch shift the feedback signal. There are 5 pitch shift modes available:

  • Single, where the feedback is shifted up or down by the Shift value.
  • Dual, where the feedback is shifted both up and down (in parallel) by the Shift value.
  • SingleReverse, where each grain is reversed before it is pitch shifted. This results in a smoother pitch shifting sound than the Single mode.
  • DualReverse. Similar to the Dual mode, but with reversed grains, for a smoother pitch shifting sound.
  • Bypass, which turns off the pitch shifting (useful for “standard” reverb sounds).

By setting the Shift amount to +12 semitones, and the Feedback to 0.5 or greater, the classic “shimmer” sound is produced, as heard on Eno / Lanois productions for U2 and others. A wide variety of other sounds can be created by the algorithm, ranging from spring-esque reverbs to “reverse” reverbs, to glistening pitch shifted pads that are usually associated with high end hardware processors.

The developer says that ValhallaShimmer has been designed to be tweaked in real time. All of the sliders have a smoothed response, to avoid clicks when changing settings or automating the controls. At the same time, the algorithm has been highly optimized, so you get a huge reverb sound without straining your CPU.

Via SH

REFLEKTOR from NI is here

September 29, 2010 · Posted in Uncategorized · Comments Off on REFLEKTOR from NI is here 

Native Instruments have today launched their new REFLEKTOR convolution reverb.

In their own words:’REFLEKTOR represents the pinnacle of digital signal processing – a definitive convolution reverb based on the groundbreaking Zero Latency Convolution technology developed by Native Instruments. This high-performance effect provides reverb ranging from super-realistic physical rooms to fully virtual acoustics, offering in-depth modeling parameters for creating unique spaces.’

More information on REFLEKTOR can be found on the NI website

REVIEW: Filter Research 2 from Nucleus Soundlab

September 2, 2010 · Posted in Uncategorized · Comments Off on REVIEW: Filter Research 2 from Nucleus Soundlab 

Nucleus Soundlab is in my mind a solid provider of highly crafted refills for the Propellerhead Reason suite. With refills like Pantheon I and II and Synthetic Kits in their portfolio, as well as with my experience with their predecessor Filter Research I, I was pretty intrigued to see how it had evolved.

To start of I would like to remind you that FR 1 and 2 are not by any means your traditional refill with predefined loops, pads, keys, bass and lead sounds – it is actually quite empty of any sounds, instead you are provided with the tools to uniquely tailor your sounds with effects hardly imaginable for the “standard” Reason user. Basically what Nucleus are doing is that they are cramming every inch out of the Reason rack to give you an amazing toolbox of high quality sequenced effects with inbuilt patterns.

Something that triggered me the most and is probably one of the main reasons I would strongly recommend this refill is the way Nucleus has been able to add delays that are far richer than what most skilled Reason users what be able to produce themselves as well as the envelope-followed distortion, and spectral processors.

In my work I have come across a number of excellent VSTs focused on adding that specific touch to your music, let it be reverbs, filters, delays, distortion devices etc, and pretty much optimized towards that one objective. With FR 2 you will definitely get a short cut to adding that extra dimension to your music and with the added MIDI support you are free to experiment. I can say that FR 2 is a strength indicator of Nucleus, but equally well an indicator of Reason as a key software in your music production. I am really looking forward to see what Nucleus will come up with for Reason 5.

Details:

Filter Research 2 features

  • 200+ Combinators included.
  • PDF manual describing each Combinator.
  • New more detailed manual format.
  • 5 Epic Combinators – including video documentation.
  • All Combinators created from scratch.
  • Each Combinator has all 4 rotaries/buttons uniquely assigned.
  • Requires Reason 4+ either standalone or together with Record.

Filter Research 2 is available to purchase as a download for $59 USD. For 30 days, Nucleus SoundLab customers and newsletter subscribers can purchase for only $49 USD.

More information: Nucleus SoundLab / Filter Research 2

Oden and Thor gets reverb company in Valhalla

August 31, 2010 · Posted in Uncategorized · Comments Off on Oden and Thor gets reverb company in Valhalla 

Valhalla DSP has announced ValhallaShimmer, a algorithmic reverberation plug-in designed to produce big sounds, from concert halls, to the Taj Mahal, to the halls of Valhalla.

ValhallaShimmer is a reverberator, tuned for emulating large spaces and big ambiances. Lots of modulation on tap. Minimal yet powerful controls, to allow the user to tune the attack, sustain, decay and color of the reverberation, with the results ranging from chorusing and short rooms to concert halls, to cathedrals, to near-infinite reverbs.

It also features the ability to pitch shift the reverb feedback, to obtain the “shimmer” sound heard on the Eno / Lanois productions for U2 and others, as well as a variety of beautiful harmonic washes.

I plan on releasing the OSX versions of the plugin (VST/AU/RTAS) in the next week or two, with the Windows version to follow shortly thereafter. Price will be announced when the demo is released and the plugin is offered for sale.

The guy behind Valhalla is Sean Costello also known for some prominent work with NI Reaktor and Csound.

More information: Valhalla DSP Blog

Ambience is reverb effect plug-in for Windows and Mac

August 14, 2010 · Posted in Uncategorized · Comments Off on Ambience is reverb effect plug-in for Windows and Mac 

Ambience is reverb effect plug-in for Windows and Mac (VST/AU; 32bit/64bit) that, according to its creator, “rivals the quality of the best commercial reverbs.”

Check out the demo and decide for yourself. You can download it via Smartelectronix.com. Details below.

Features:

  • Separate dry/wet controls (set direct to -inf to use as a send effect.
  • Reverb time & room size parameters.
  • Predelay to set the amount of delay between the direct sound and the onset of the first echoes.
  • Width control for setting mono/wide stereo.
  • Quality knob for lower CPU usage (is less quality).
  • Variation button creates a new variant of the same room.
  • Damping section for bass and treble (control the decay time).
  • EQ section for filtering frequencies.
  • Gating allows the reverb to follow the dynamics of the audio input.
  • Hold button freezes current sound.
  • Diffusion for subtle effect on the sound. It is especially noticable with small room sizes.

DUY has released Z-Room, a free reverb effect

July 23, 2010 · Posted in Uncategorized · Comments Off on DUY has released Z-Room, a free reverb effect 

DUY has released Z-Room, a free reverb effect for RTAS, MAS, VST and Audiosuite.

Email address required for the free download. Details on Z-Room below.

Features:

  • High quality density and diffusion provide an unparalleled sound quality.
  • Total control over parameters which had never been available to the user before, with a friendly and intuitive user interface.
  • Three modes: Deluxe, Economy and Earlies. The second allows to free processing time, and the third focuses the strength of the algorithm on the processing of Early Reflections.
  • An exclusive Rehearsal Mode allows you to set the parameters while hearing the real impulse response of the reverb. This is one of the finest tools to evaluate the quality of the reverb.
  • You can choose between several room responses (reverse, gate, hall, room, stage…). All these values can be modified with the Stretch and Pre-delay parameters.
  • Processing time is freed when you choose not to include Early Reflections.
  • Internal 64-bit processing.
  • Independent mixing controls for each of the three selectable bands, as well as for the Direct, Early Reflections and Reverb signals.
  • Total control over the iteration depth, with six levels of calculation.
  • Over 50 presets are included.
  • Z-Room is the only reverb that allows you to control the time base of the reverb’s algorithm.
  • Visualization of the Direct, Early Reflections and Reverb signals in the time domain.

How about incorporating the TreeVerb into your mix?

July 1, 2010 · Posted in Uncategorized · Comments Off on How about incorporating the TreeVerb into your mix? 

If you have the space that is :-)

TreeVerb™, a plate reverb that uses a single sheet of aged wood instead of a metal plate. First imagined by Bill Mareci of Audio Rents in L.A., TreeVerb was created not from experimentation and science, but from a “hey, wouldn’t it be cool if…”

A conventional plate reverb system uses an electromechanical transducer, similar to the driver in a loudspeaker, to create vibration in a large plate of sheet metal. A pickup placed somewhere else on the plate, picking up the vibrations as they bounce across the plate, and the result is output as an audio signal. The reverb time can be mechanically adjusted by a damping pad, usually made from framed acoustical tiles. The closer the damping pad, the shorter the reverb time.

After the sound passes through the wooden plate, it then needs to be further processed to reverse the frequency response loss that the wood imparts on the sound (which they call the “K-factor”). The audio then passes through their “Knot Equalizer™”, which corrects non-linear distortion from random knots in the wood. They claim that harder woods like oak or mahogany require less processing, while softer woods such as ash or pine may require much more.

TreeVerb, although still at the production prototype stage, will be available using a variety of exclusive eco-friendly tone woods. So far they have created plates out of sequoia and avocado wood. Other “sonic veneers” in development are the “Floater” model using only balsa wood for the lightest sound, and for heavier rock music, the mahogany ThunderRose model.

So what does this thing sound like?

Check it out for yourself:

Guitar strum (dry): Effected:
Snare drum (dry): Effected:

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