Sequencing with the Novation Drumstation

October 29, 2010 · Posted in Uncategorized · 1 Comment 

dyLAB0303 has treated us with a couple of nice demos using Novation Drumstation

Using the live clips follow actions each clip goes to the next clip at each 16th.
This is based on the Tom Cosm video where he demonstrated something similiar,
The midi out from each clip is routed to the novation drum station drum rack I have set up and then audio comes in from the drum rack.
I have only set up a few step length permutations , with a launch pad or similar you could set up 7 launch permutations and stop for each channel and have a wicked little beatbox app

I extended my follow action sequencer into a series of different length slots, starting off with the 4 then 2 then 1 for the 4/4 style clips, then added 3, 5 and 6 as well as 8 steps.
These sequences can be triggered to experiment with interesting poly rythms using ableton and any drum rack. In this instance I’m sending the midi to my novation drum station.

Add something like a novation launchpad to start the different length clips and you have yourself a world of fun.

AmpliTude 2 is here

October 29, 2010 · Posted in Uncategorized · Comments Off on AmpliTude 2 is here 

IK Multimedia has announced a major update to AmpliTube for iPhone, adding considerable weight to its claim that the app is “the leading guitar software for iPhone.” Available from the App Store now, AmpliTube 2.0 features the following upgrades:

“New built-in one-track recorder with re-amping feature (free update)
New multi-track recorder with 4 tracks and master FX section with 3 effects: Reverb, EQ and Compressor (available as in-app purchase)
5 new stompbox effects: Compressor, Reverb, Parametric EQ, Graphic EQ and Limiter (available as in-app purchase)
Improved sound quality of gear and cabinets with DSP parts derived from AmpliTube 3 and T-RackS 3 for Mac/PC (free update)
Export recordings and mixes as high quality WAV audio files or send them by email as MP3s (free update)
Import songs as backing tracks directly from user iPod library, from iTunes using file sharing or Wi-Fi (free update)
New SpeedTrainer allows players to slow down/speed up imported songs without affecting the pitch (free update)
Up to 50 songs can now be imported (free update)
New preset naming feature (free update)
New Setup panel including input and output level controls (free update)
New scrollable menu for easier and faster gear selection in the FX and AMP sections (free update)”

And the rest… This version also features 50 song slots for import and a setup panel with input and output controls. That adds to the existing features of AmpliTube for iOS:

  • Tuner, metronome.
  • 3 simultaneous stomp slots, plus an amp with effects, cabinet, and mic settings.
  • Low-latency playback.

There are three versions; even the free version is fairly capable. (The free version also includes add-on support, so if you just want the four-track recorder, you can even add it to the free release.)

AmpliTube: 11 stompboxes, 5 amps + cabinets, 2 microphones $19.99/€15.99.
AmpliTube LE: 5 stompboxes, 1 amp + cabinet, 2 microphones $2.99/€2.39.
AmpliTube FREE: 3 stompboxes, 1 amp + cabinet, 2 microphones, free

Additional stomps are US$2.99/EUR2.39 each.

Stay tuned for some video; let us know your impressions if this is something you use.

AmpliTube 2 for iPhone

AmpliTube iRig (which, incidentally, attaches to the audio jack, not the Dock Connector – meaning you could use this and a MIDI adapter at the same time)

Two new free equalizer effects

October 29, 2010 · Posted in Uncategorized · Comments Off on Two new free equalizer effects 

J1000 has released version 3.0 of Alpha and Beta, two free equalizer effect plug-ins for Windows.

Changes in Alpha and Beta v3.0

  • Redesigned and reorganized interfaces.
  • Dynamic loudness processing based on equal-loudness contour.
  • Easier frequency selection.
  • Saturation mode.
  • Two-stage clipping indicator.
  • CPU optimizations.

Alpha and Beta are available to download as freeware VST effect plug-ins for Windows PC. Note: Gamma and Delta are now definitely discontinued and no longer available.

More information: J1000

Game Audio 101

October 29, 2010 · Posted in Uncategorized · Comments Off on Game Audio 101 

Game Audio 101 is a new site created by Ben Long, composer, sound designer and audio director. The site has several articles form Ben and also interviews with sound professionals.

Music, Sound Design & Dialogue are the three main components of audio in a game. Each of these carries a unique set of challenges. Our creative, technical and career content comes directly from the top professionals working in the industry.

About Ben:

Our first ebook title is written by Ben Long, a composer, sound designer and audio director. Over the years, Ben’s sonic signature has become a secret weapon for game developers worldwide. His new book, “The Insiders Guide To Music & Sound for Mobile Games” covers today’s top mobile games including the official release of LodeRunner for mobile. Ben is featured in three game design textbooks and will be speaking at GDC China 2010. Learn more at www.noisebuffet.com

Visit: Game Audio 101

Stretta explores FM synthesis with the Straw

October 29, 2010 · Posted in Uncategorized · Comments Off on Stretta explores FM synthesis with the Straw 

Live performance by Matthew Davidson (Stretta) that uses the monome to explore FM synthesis.

Here’s what he has to say about the performance:

On Saturday, I folded multiple loads of laundry, cleaned the bathroom, and played closet tetris in order to claim some space to put the air conditioner I pulled from the window. Then I cleaned the top floor. Feeling pretty good about releasing a 512 version of press cafe the day before, I decided to tackle an idea I had for the monome involving FM synthesis. The horizontal axis is pitch and a modal pitch map can be quickly generated on any base note, or you can edit the pitch map arbitrarily. The vertical axis is a modulation parameter that can be routed simultaneously to several destinations. Patch editing is very gratifying as everything is live all the time, so you don’t have to re-trigger notes to hear the effect. This also opens the door to additional real time control. It is easily hackable. There are no polyphony/voice limitations. The downside is it isn’t light on the processor. This patch consumes 20% of one core on my core i7. I’m using some hacked in support for the powermate knob to quickly make some parameter changes to broaden the range of timbres demonstrated.

I finished the patch on Saturday night and resolved to make a video on Sunday. I had in mind something more musical for a demonstration, but I was losing sunlight, so this will have to do for now. I added reverb after the fact (Valhalla Shimmer), otherwise, you’re hearing the real-time output.

20 years ago, I wished for the ability to design a purpose-built synthesizer/instrument in a specific configuration, and use an adaptable, non-specific interface to control that synthesizer. Today this is possible. I wish I could spend every day making things like this.

NI´s Battery in action

October 29, 2010 · Posted in Uncategorized · Comments Off on NI´s Battery in action 

New demo on how to use Native Instruments Battery for sound design. Erik Anton shows e.g. building a palette of sounds in the sampler, grouping sounds, tweaking them, assigning different trigger options, layering, etc.

This is a demonstration of how this software can be very useful for sound design work. I did it because I would like to return the effort that Miguel Isaza is doing in his blog “Designing Sound” that has been an inspiration to many of us.

SoundPrism synchronization

October 29, 2010 · Posted in Uncategorized · Comments Off on SoundPrism synchronization 

Short demo featuring the SoundPrism app for the iOS and how to do some tweaking and syncing

“SoundPrism is available now http://audanika.com/download/ (right now for iPad, soon as a free update for iPod and iPhone – we’re waiting for Apple to approve it)

How to create a soundtrack for the game you’re playing while you’re playing it. =]

Friend us at http://www.facebook.com/audanika and follow us on http://twitter.com/audanika for news about SoundPrism.”

Moog Filtatron “Lite” (free) under the name of “Moogfest App”

October 29, 2010 · Posted in Uncategorized · Comments Off on Moog Filtatron “Lite” (free) under the name of “Moogfest App” 

Think the Filatron app is too expensive :-), well here´s the free version

Here is the Moog Filtatron App in a sort of a Lite version.

Differences: / s wanted Difference compared:

– No line / no “line”
– No delay in the rate + depth mod / no delay rate / depth mod
– On the pads no vcf / vcf for no pad
– The sampler is no record / no recording in sampler

More Tron Legacy with Daft Punk

October 28, 2010 · Posted in Uncategorized · Comments Off on More Tron Legacy with Daft Punk 

RetroSounds gives a nice tour on the Oberheim

October 28, 2010 · Posted in Uncategorized · Comments Off on RetroSounds gives a nice tour on the Oberheim 

vintage synth demo N°200 by RetroSound

Here is my absolute favourite Analog Synthesizer ever:
Oberheim OB-X 8-Voice Polyphonic Analog Synthesizer from the year 1979.
The SEM based OB-X is very different to the later Curtis Chip based OB-Xa. The Sound is fantastic raw and unique.
My dream synth!

The synth demo shows some self-made retro-sounds.

more info: http://www.retrosound.de and
http://www.myspace.com/retrosound72 and
http://www.facebook.com/pages/RetroSo…

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