Rytmik Retrobits is an application for creating rhythmical and melodic themes and for composing whole songs. Its user interface blends the fast and well-arranged interface of classic drum machines with flexible pattern interface of popular trackers and with modern sound library. It contains more than 180 carefully selected authentic retro sound samples of electronic drums, percussions, bass, melodic instruments and effects from 8-bit and 16-bit computers and classic consoles.
With Rytmik Retrobits you can quickly and easily create the basic building stone – an audio clip. It consists of musical notations for up to four instruments that you may transpose, select their location in the stereo field, and modify their volume, reverse, shuffle (rhythm twist) and polyphony (with extended polyphony handling), chorus/widening stereo effect, echo and arpeggiator. You may arbitrarily combine up to 128 such clips in four tracks and create complex pieces of music. Moreover, you have a collection of 10 pre-made compositions at your disposal from which you may quickly compose your own pieces.
Available in the Nintendo DS shop
Brief demonstration of some new sounds added to firmware.
“DCM8 Digital Chiptune Drum machine, born from a desire to have chip music sounds in an easy to use studio desk sequencer and live performance package after wearing out our Gameboys with manic button bashing, and also wanting a few other sound styles thrown in for good measure.”
- 64 Patterns in 8 banks of 8.
- Selectable 8, 16 or 32 steps per pattern with half, normal and double speed timing scales.
- Adjustable instrument volume, decay and pitch on per step basis.
- Dual channel architecture with wide range of retro and unique preset sounds generated by a scripted synthesis engine.
- 255 digitally synthesized chip sounds, consisting of 223 presets and 32 user generated patches.
- 8 Levels of live undo on each pattern.
- 8 Songs with 128 pattern selections.
- Clear, Copy and Paste 8, 16 or 32 steps between patterns.
- EEPROM based storage of all patterns and user data, with SYSEX backup.
- MIDI input and output.
The oscillator has all traditional waveforms and a selection of 4bit wave tables, samples, generative algorithms and frequency modulation available. Noise source includes multiple different types of PRNG (pseudo random number generator) and wave formulations, and control is available over frequency, volume, and sweeping of those parameters. An LFO is also included which is routable to all parts of the synthesis engine, with selectable waveform, frequency, depth and re-triggering options.
“a little demo tune (NINTENDO DS) with KORG DS-10 software and recorded with Cubase in Trier 2011 by CHIPBEAT”
Many of you have asked how we do what we do, so now we’re starting a series to explain the inner workings of our tech for those of you who wish to make chiptune and/or program controllers too!
-Little Sound DJ (gameboy) programming
-MidiNES (nintendo) programming and usage
-rarer chips programming and usage (Commodore 64, Atari 2600)
-Chipsounds (plugin) programming and usage
-How to hook up videogame controllers as music controllers
-Recording and Mixing with Bill and Stanley
And possibly more! We’ll try to do one every week or two from here on out!
“Wave Function Collapse”
Nullsleep is an American electronic musician and computer artist currently residing in New York City. In 1999 he co-founded the low-bit art collective 8bitpeoples, and has served as its lead director since its inception. Throughout the early 21st century he has worked to elevate chiptune music to a more reputable status, in spite of its perception as sometimes kitschy or retro. He is best known for his romantic, high-energy Game Boy pop songs
This is a random melody generator with very basic control, simply flick a switch and the current random 8 step melody will latch on and playback indefinitely. To change up the notes simply reverse the switch and during the period of silence the internal CPU will come up with another mind bending chip tone melody. Powered by a 12F675 PIC microcontroller and a 3Volt coin cell battery this electronic effect is super compact and simple to assemble.
“New product soon to be available through getlofi.com/shop”
Using the 259e for C64 style music. Full length audio at soundcloud.com/7thdansound/bitsandbuchla
The Buchla 259e:
Popular demand does work occasionally – we’ve resurrected and renamed the original 259e Complex Waveform Generator. The new 259e is practically identical to the original, and is replete with all of the original digital waveshaping, aliasing noise, and foldover frequencies. However, we’ve added new self-modifying, screeching, snarling responses that reflect weird internal origins. Hence the name “twisted”.
Otherwise similar to the 261e Complex Waveform Generator, with voltage-controlled modulation of pitch, amplitude, and timbre, both hard and soft synchronization, and pitch tracking.
In conjunction with the model 225e MIDI Manager, the 259e’s pitches respond to internally routed MIDI messages. Up to four 259′s can peacefully co-exist in a single system, each with its private MIDI channel.
As in all 200e series modules, the settings of the 259e’s pots and switches can be memorized as a part of a preset configuration. Provided you have a 225e or a 206e in your system.
AfroDJMac is a persistent man who made a promise to post something every week and so far he’s keeping that promise. Nintendo Entertainment System is the sound source for this cartoon for New York based AfroDJMac’s “Yea Yea Yea.” This animation was created for the Nintendo EP, an album made up of songs created with an NES.
The Nintendo EP is a collection of songs I’ve made over the years, using my Nintendo Entertainment System as a sound source. Some of these songs have since seen many different incarnations, such as the surf rock take that was Psycho Rainbow, but these are the original versions. Sometimes you are inspired to make music because of thoughts, feelings, other songs you like, etc. These songs were inspired by the sound of the Nintendo. Those familiar timbres are what really got these tracks off the ground, and from there the other aspects of songwriting were applied. You’ll hear guitars, basses, and drums, but I don’t think these songs would have come to life without our little grey 8-bit friend. Please feel free to download the EP and show your friends, put it on playlists, add to your blog, and give it to your uncle Otis who happens to have major connections in the music industry
REFORMAT THE PLANET is a feature length documentary which delves into the movement known as chip tunes, a vibrant underground scene based around creating new, original music using obsolete video game hardware. Familiar devices such as the Nintendo Game Boy and Nintendo Entertainment System are pushed in new directions with startling results.
Using New York as a microcosm for a larger global movement, “Reformat the Planet” maps out the genesis of the first annual Blip Festival, a four day celebration of over 30 international artists exploring the untapped potential of low-bit video game consoles. With floor-stomping rhythms and fist-waving melodies, trailblazers of the chip tune idiom descend upon Manhattan to pen a new chapter in the history of electronic music.
The trailer features music by Nullsleep (“Salvation for a Broken Heart”, “On Target”), Martin Galway (“The Neverending Story”), and Random (“Micawber’s Moan”), all composed on classic video game consoles.