Garageband on iPad 2
Will the other tablet manufacturer’s be able to catch up, at least when it comes to music production environments, check the release below and the comparison matrix delivered by Engadget:
Apple today introduced GarageBand for the iPad – a version of the company’s entry-level digital audio workstation, optimized for multi-touch mobile music making.
Features:
- Musical instruments designed for Multi-Touch.
- 70 synth presets
- Arpeggiator
- “Smart instrument” features
- 8-track recording
- Guitar amp simulator
- Stomp box effects
- Track sharing via email or iTunes
- Tracks can be opened in GarageBand on the Mac
GarageBand for the iPad will sell for $4.99, a price that promises to radically expand the audience for music-making apps on the iPad. The iPad version of GarageBand will be available starting March 11th.
Here’s a comparison of some of the current tablet computers:
| Platform | iPad 2 | Motorola Xoom | HP TouchPad | BlackBerry Playbook |
| Display | 9.7-inch LED-backlit IPS LCD |
10.1-inch | 9.7-inch | 7-inch LCD |
| Resolution | 1024 x 768 | 1280 x 800 | 1024 x 768 | 1024 x 600 |
| Processor | 1GHz dual-core Apple A5 |
1GHz dual-core NVIDIA Tegra 2 |
1.2GHz dual-core Qualcomm Snapdragon | 1GHz dual-core TI OMAP4430 |
| Memory | ? | 1GB RAM | 1GB RAM | 1GB RAM |
| Storage | 16GB / 32GB / 64GB | 32GB | 16GB / 32GB | 16GB / 32GB / 64GB |
| Front camera | VGA | 2 megapixel | 1.3 megapixel | 3 megapixel |
| Rear camera | 720 / 30p video | 5 megapixel AF with dual-LED flash, 720 / 30p video |
none | 5 megapixel, 1080p video |
| Cellular radio | Quadband HSPA or CDMA / EV-DO Rev. A |
3G with free upgrade to 4G LTE | 3G and 4G | 3G and 4G |
| WiFi | 802.11a/b/g/n | 802.11a/b/g/n | 802.11b/g/n | 802.11a/b/g/n |
| Bluetooth | 2.1 + EDR | 2.1 + EDR | 2.1 + EDR | 2.1 + EDR |
| Accelerometer | 3-axis | 3-axis | Yes | Yes |
| Gyroscope | Yes | Yes | Yes | – |
| Battery | 25Wh | 6,500mAh | 6,300 mAh | 5,300 mAh |
| Thickness | 8.8mm | 12.7mm | 13.7mm | 10mm |
| Weight | 601g (WiFi), 607g (Verizon), 613g (AT&T) |
725g | 740g | 425g |
Mr Jones Machine feat. Susie “De Månbleka Tingen” (Official Video)
Today the official new video from Mr Jones Machine was released. The full album will be out on March 30th.
“De Månbleka Tingen feat. Susie” is the first single (2011-03-16) taken from Mr Jones Machines upcoming album “Monokrom” (2011-03-30). On this single (Released as a limited edition 7″ Vinyl with the exclusive B-side “Elektricitet”) they have recorded a duet with Susie Päivärinta from the 80:ies cult duo Lili & Susie. Order you copy of “Monokrom” here: http://progress-productions.com/PROCD030/
(c) 2011 Progress Productions // www.progress-productions.com
The video is directed by: Poptrack
Kinect technologies – future of controllers?
Perhaps, check this fascinating video out
Steerable AutoStereo 3-D Display: We use a special, flat optical lens (Wedge) behind an LCD monitor to direct a narrow beam of light into each of a viewer’s eyes. By using a Kinect head tracker, the user’s relation to the display is tracked, and thereby, the prototype is able to steer that narrow beam to the user. The combination creates a 3-D image that is steered to the viewer without the need for glasses or holding your head in place.
Steerable Multiview Display: The same optical system used in the 3-D system, Wedge behind an LCD, is used to steer two separate images to two separate people rather than two separate eyes, as in the 3-D case. Using a Kinect head tracker, we find and track multiple viewers and send each viewer his or her own unique image. Therefore, two people can be looking at the same display but see two completely different images. If the two users switch positions, the same image continuously is steered toward them.
Retro-Reflective Air-Gesture Display: Sometimes, it’s better to control with gestures than buttons. Using a retro-reflective screen and a camera close to the projector makes all objects cast a shadow, regardless of their color. This makes it easy to apply computer-vision algorithms to sense above-screen gestures that can be used for control, navigation, and many other applications.
A display that can see: Using the flat Wedge optic in camera mode behind a special, transparent organic-light-emitting-diode display, we can capture images that are both on and above the display. This enables touch and above-screen gesture interfaces, as well as telepresence applications.
Kinect based Virtual Window
Using Kinect we track a user’s position relative to a 3D display to create the illusion of looking through a Window. This view dependent rendered technique is used in both the wedge 3D and multi-view demos, but the effect is much more prevalent in this demo. The user quickly should realize the need for a multi-view display as this illusion is only valid for one user with a conventional display. This technique along with the Wedge 3D output and 3D input techniques we are developing at Microsoft are the basic building blocks to build the ultimate telepresence display. This Magic Window is a bi-directional light-field interactive display that gives multiple users in a telepresence session the illusion that they are interacting and talking to each other through a simple glass window.
Simulate the sound of your old vinyl records
Plektron Vinylizer simulates the typical damaged sound of an old vinyl record. With vinylizer you can simulate and manipulate the noise dust, the record decentralization, the high-frequency damage, the rotational speed and the typical stop effect of a turntable with adjustable stop time.
Pricing and Availability:
Free download. Donations welcome.
More information:
Outdoor Serge modular performance
Rastko And His Serge from Rastko Lazic on Vimeo.
Here a video of Rastko Lazic playing his Serge modular by the Sava River in Belgrade, Serbia. Rastko is a composer and improviser of electronic music based in Geneva, Switzerland. Video by : Ivan Sijak.
Dedicated controllers for soft synths are on the move
OP-X is a highly respected emulation of the Oberhiem OB-X. Adding a look-alike controller and you’re coming even closer to the real thing as ever…
100% High quality kick samples for your hardstyle & hardcore music
Bluezone has released a new Kick Drum sample pack, here’s what they have to say about it:
Hardcore Kick Drums from Bluezone Corporation is a 100% High quality kick samples for your hardstyle & hardcore music production. These WAV bass drum sounds are an amazing collection of professional fat kicks and long kicks, available for instant download and ready to use royalty free after purchase.
The Hardcore bass drums behind is performed by DJ Hardfighter, one of the most talented DJs/ Producer of Neederland and Belgium. He is also the creator of the webradio “Invaders Station”. Hardcore Kick Drums consists of 105 fat kicks worked through distortion, overdrive and compressor wich are masterised for a maximal result. The “long kicks” folder is recorded to give a pitchable basis for a practical use to create melodical kicks, to get a Nu Style effect more easily .
This Hardcore sound bank is 100% compatible with: Cubase, Reason, Ableton, Fruity Loops / FL studio, Pro Tools, Logic, Cool edit Pro, Sonar and many more. Hardcore Kick Drums is the ultimate package you need to produce some amazing and fast-beating Hardcore tracks. If you want to produce titles as Neophyte, Endymion Noize Suppressor or Tommyknocker, Hardcore Kick Drums is the most powerful pro audio tools you need.
Also suitable for all Hardcore subgenres as Frenchcore, Happycore, Terrorcore, Nu Gabber.
Hardcore Kick Drums Contents:
- Hardcore Kicks / One-Shots
Technical Specifications:
- 32 MB Data / 109 files
- Format : WAV
- Instant Download
- Requires Winzip or similar utility to unpack
- Suitable for use in all major sequencers
- Royalty-Free with no extra cost
- Ready to use in commercial production
Listen to it here:
Bluezone Hardcore Kick Drums Sample Pack Demo by Bluezone Corporation
Duel: Abstract vs. Realism
Egyptrixx – Start from the Beginning from Studio Datdatdat on Vimeo.
New novel instrument concept for Native Instruments Kontakt 4
Cinematque Instruments has announced Gecko, a novel instrument concept for Native Instruments Kontakt 4, which gives you the ability to quickly compose countless variations of certain instrument categories.
The principle of Gecko is based on the simultaneous use of up to 6 sounds – each of them can be loaded into sound-slots with an excess of 20 well-prepared sound-sources which come from the entire Cinematique Instruments library enriched by several new sound creations.
Gecko features
- SSM Core. (Simultaneous sound matrix: 6 slots x each 20 sounds = over several thousand options mathematically speaking).
- No loading time.
- Easy and intuitive use.
- Timbre switches (EQs, speaker simulation).
- Master edit knobs (Attack/ Release, Highpass/ Lowpass and Reverb).
- Separate pan and volume control.
- Volume automation via midi-controller and sequencer recording.
- Outstanding „Randomize !“ function – Leave to chance!
- Seven instrument categories.
- Scenes (pre installed sound programs).
Gecko Complex Environs (featuring a limited amount of functions) is now available as a free download. The first Gecko instrument — Odd Mallets, will be available shortly.
More information: Cinematique Instruments Gecko
DrunkenNES Rankings
So about DrunkenNES. I had recently done a workshop for 8static and bought a bunch of sensors to show the basics of physical computing. I came across an alcohol sensor and thought it would be fun to play with – I hooked it up to a scope and showed it to a couple of friends I had over. A couple of hours we had a ROM with the sound pitching up as it detected more alcohol – which we really couldn’t stop laughing about. I got to leverage all the previous work in the NES communications driver I had written for the Arduino using an RBBB in an enclosure. We forced a friend to drink for science – we all did a lot of drinking for science. The thing is actually pretty accurate provided you didn’t have a drink in the past 3 minutes – it was fun having excel open “collecting data”.So alcohol sensor -> ADC on Arduino -> NES communications driver -> gameport #2 -> homebrew software on NES powerpak ram cart




