Don´t really know what the Mercedez mark has to do with anything, but there sure is plenty of synths around
– Atari 1040STE
– C-Lab/Emagic Notator SL
– C-Lab Unitor 2
– Emagic Export
– Boss BX-16
– Yamaha FX900
– E-mu Esi32
– Korg Wavestation SR
– Roland Juno-106
– Yamaha TG500
– Casio VL-Tone
– Yamaha PSS-110
HAI This is my first big (as well as oldskool) demo for 8-bit Ataris. Graphics and code were done by me and really nice (controversial) music was done by Miker. Enjoy this little (85 KB) production which were first presented at Głuchołazy 2010 Atari Party.
The video to “Brain Games,” the third track from Arman Bohn‘s Atari 2600-inspired “Bits” album, was created using drawings made on a Nintendo DSi. These elements were combined with traditionally-shot footage in After Effects, resulting in a monochrome 1080-line-high heap of pixels.
The Extended Module Player, or xmp, is a portable command-line module player for Unix and Unix-like systems such as Linux, BSD, Solaris, HP-UX and MacOS X, and also QNX, BeOS, Windows, OS/2 and AmigaOS. Xmp plays over 90 mainstream and obscure module formats from Amiga, Atari, Acorn, Apple IIgs and PC. There are experimental plugins for Audacious, Beep Media Player, XMMS and Winamp.
Atari 2600 Controlled / Played with MIDI Keyboard
New ReFill- AES 001 No, this is not the emulation of Nintendo's nextgen gameconsole. This is AES, our ARCADE ENTERTAINMENT SYSTEM ! Start the engine and your music will receive this extra portion of 8 bit flavour. 1200 samples taken straight from the Nintendo NES-001, the most popular game console produced in the 80`s. This essential sample collection is usefull for every producer who likes to give his sound that 80`s arcade character, suitable from old school NES music to modern electro or pop productions. Sound Demo: http://youproduce.net/soundshop_demos/demosong_aes_1_hq.mp3 ReFill Demo: http://youproduce.net/soundshop/demorefills/ASS008_YOUPRODUCE.NET_AES_Demo.zip Product Page: http://youproduce.net/index.php?option=com_content&task=view&id=1880&Itemid=106
Odo has released 38911 Bytes, a synth based on a commodore 64.
Here’s list of features in the company’s own words…
- It has 1 oscillator with 4 different waveforms: Saw,Triangle, Pulse and Pitched noise.
- 3 BPM sequencer with 7 rates and 2 to 8 steps .You can end a sequence or loop it.
- The first sequencer has notes from C to B and octaves from -3 to 4
- In the 2nd (waveform sequencer) you can select saw, triangle, noise, ring saw, ring triangle, ring pulse.
- 3rth sequencer for octaves from -3 to 4
- A filter with envelope from 1 to 8 stages and 13 curves you can select where you want your sustain point.
- Filter types :lowpass,hipass and bandpass.You can activate more than one filter type like on a real c64.
- Cutoff and resonance and a on/off button to save some CPU
- a pitch envelope from 1 to 8 stages and you can select where you want your sustain point.And has a on/off button to save some cpu
- a PW envelope from 1 to 8 stages and you can select where you want your sustain point.And has a on/off button to save some cpu
- Two big LFOs with 19 different waveforms and free speed or 14 bpm speeds
- Ringmodulation with a bitcrusher notes from c to b and octaves from -4 to 4
- a Bitcrusher volume envelope
- 128 presets to start and some simple helpfiles
If you haven’t come across Milky Tracker make sure to check it out
Milkytracker offers accurate module playability based on Fast Tracker 2 (XM) and Protracker (MOD) engines... . . .
OS X (Universal & PowerPC) Windows CE (ARM/MIPS/x86 Pocket & Handheld PC, Gizmondo) Windows (Unicode NT/2K/XP/2K3/Vista) Windows (ANSI 9x/Me) Linux (x86, x86_64, PowerPC, ARM Zaurus, GP2X) FreeBSD (x86) Amiga OS 4 Solaris 9 & 10 (SPARC)
669, AMS, AMF, DBM, CBA, DIGI, DSM, FAR, GMC, GDM, IMF, IT, MOD MDL, MTM, MXM, OKT, PLM, PSM, PTM, S3M, STM, ULT, UNI and X
XM, MOD and WAV
WAV, IFF / XI, PAT
- # Very accurate .XM replay compared to FT2
- # ProTracker 2/3 playback modes for playing and editing .MOD files
- # Choose between a modern and a true-to-FT2 editing scheme / keyboard layout
- # Powerful sample editor featuring waveform generators
- # Powerful instrument editor featuring envelope zooming and scaling
- # Low latency audio driver support
- # MIDI In support
- # Module optimizer
- # Internal file browser option
- # Various font sizes for improved visibility of pattern data
- # Prospective pattern view option
- # Play and edit simultaneously
Discover new soundscapes and a flexible variety of possibilities you won’t find anywhere else!
The 545 factory presets provide a broad basis of sounds for the most varied kinds of electronic music:
- Real-sounding instruments (e.g. accordion, strings, organs, electronic guitars)
- Pads (warm-analog, vocal or spacy) and Drones
- Basses (acoustics and electronics)
- Drums and Percussions
- Retro sounds, e.g. C64 (SID), ATARI (POKEY)
Not enough? Try the function for generating random presets!
AnaMark supports Micro Tuning. This means that even if your VST host doesn’t support alternative tunings, you can use whatever tuning you want.
Came across this tremedous 8bit site the other day. Here you will find a veriety of new fresh bitpop tunes. This how the 8bitpeople describe themselves and their mission:
The 8bitpeoples first came together in 1999 as a collective of artists sharing a common love for classic videogames and an approach to music which reflected this obsession. Our primary interests were to provide quality music for free and most importantly to have fun. In the years since, we have grown in rank and expanded our goals.
We continue to provide the vast majority of all our releases for free, including printable covers and inserts so that anyone with the desire to can “manufacture” physical copies of our albums. Furthermore, limited runs of most of our releases are available, offering superior sound quality to the mp3 releases and occasionally bonus tunes.
In addition to our continuing devotion to music, we now have a research & development division dedicated to the creation of software, construction of hardware, and dissemination of documentation related to our cause. Our love for the audio/visual aesthetics of early videogame consoles and homecomputers continues to provide us with the drive to push the medium to its very limits, and then see just how much further we can go after that … you know, just for fun. Homepage >>